图学学报
• 图形学与可视化 • 上一篇 下一篇
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摘要: 针对点元表面的光线跟踪方法存在轮廓和尖锐部分绘制效果差等缺点,提出基于 高度差求交的点元表面光线跟踪方法。通过融合光线上迭代点与点元面片投影之间距离,计算 迭代点到相应点元表面的高度差函数,并以高度差为步长进行点元表面交点的迭代计算。高度 差函数符合点元表面上点元融合部分的几何特征。算法结果表明,在点元表面轮廓和尖锐部分 光线跟踪产生的图像质量高,且收敛性好、计算成本低。
Abstract: The main drawbacks of current ray tracing methods for splat-based surface are coarse rendering effects in the parts of silhouettes and sharp features. A ray tracing method for splat-based surface is proposed based on the high computation function defined by blending projective distances between the point of ray and the corresponding splats. And the height difference is used as step length to compute iteratively intersection. The height difference function is closed to geometric features of splat-based surface. Experiment results show that the method has good rendering quality in the parts of silhouettes and sharp features, and high convergence rate as well as low computation cost.
Key words: splat-based surface, height difference, intersection, implicit surface
蔡 鹏1,2, 师 平1,2, 范月圆1,2. 基于高度差求交的点元表面的光线跟踪算法[J]. 图学学报.
CAI Peng1,2, SHI Ping1,2, FAN Yueyuan1,2. A Ray Tracing Method of Splat-Based Surface Using Height Difference#br# Intersection[J]. Journal of Graphics.
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http://www.txxb.com.cn/CN/Y2017/V38/I4/489