欢迎访问《图学学报》 分享到:

图学学报

• 交互设计与虚拟现实 • 上一篇    下一篇

虚拟超市认知康复训练系统开发关键技术研究

摘 要:基于EON Studio开发一个适用于脑卒中恢复期患者的虚拟超市认知康复训练系统,用于训练患者的上肢运动功能。在3DMAX中建立虚拟超市场景模型和虚拟手模型;通过VC++6.0开发在EON SDK中使用的 Glove和Tracker节点,以实现数据手套、位置跟踪器与系统的集成;研究了虚拟手抓取虚拟商品时的碰撞检测技术;定义虚拟手的抓取规则。临床实验表明,该系统不仅训练了患者的手指跟手臂的运动功能,也训练了患者的认知能力。#br# 关 键 词:虚拟现实;康复训练;EON;碰撞检测;抓取规则   

  • 出版日期:2014-02-28 发布日期:2015-03-26

Research on Key Technologies of System Development of Virtual Supermarket Cognitive Rehabilitation Training

Abstract: The virtual supermarket cognitive rehabilitation training system is developed based on EON Studio for stroke recovering patients to train upper limb function of patients. Virtual supermarket scene model and virtual hand model are built in 3DMAX, The Glove node and the Tracker node developed using EON SDK development function in VC++6.0 platform integrate the 5DT data glove and the FASTRAK location tracker with the system, collision detection technology of virtual hand grabbing objects is studied and rules of the virtual hand grabbing is defined. Clinical experiments show that the system trains the cognitive abilities of the patient as well as their fingers and arms.#br# Key words: virtual reality; rehabilitation; EON; collision detection; grabbing rules   

  • Online:2014-02-28 Published:2015-03-26

摘要: 基于EON Studio开发一个适用于脑卒中恢复期患者的虚拟超市认知康复训练系统,用于训练患者的上肢运动功能。在3DMAX中建立虚拟超市场景模型和虚拟手模型;通过VC++6.0开发在EON SDK中使用的 Glove和Tracker节点,以实现数据手套、位置跟踪器与系统的集成;研究了虚拟手抓取虚拟商品时的碰撞检测技术;定义虚拟手的抓取规则。临床实验表明,该系统不仅训练了患者的手指跟手臂的运动功能,也训练了患者的认知能力。

关键词: 虚拟现实, 康复训练, EON, 碰撞检测, 抓取规则

Abstract: The virtual supermarket cognitive rehabilitation training system is developed based on EON Studio for stroke recovering patients to train upper limb function of patients. Virtual supermarket scene model and virtual hand model are built in 3DMAX, The Glove node and the Tracker node developed using EON SDK development function in VC++6.0 platform integrate the 5DT data glove and the FASTRAK location tracker with the system, collision detection technology of virtual hand grabbing objects is studied and rules of the virtual hand grabbing is defined. Clinical experiments show that the system trains the cognitive abilities of the patient as well as their fingers and arms.

Key words: virtual reality, rehabilitation, EON, collision detection, grabbing rules