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基于栅格的全局光子图重建

  

  • 出版日期:2013-08-30 发布日期:2015-06-18

A Grid-based Reconstruction of Global Photon Maps

  • Online:2013-08-30 Published:2015-06-18

摘要: 基于光子图的光子映射算法能产生高质量的照片级图像。对于光照复杂的
场景,光子图需要存储大量光子以提高生成图像的质量,这不仅占用大量的内存空间,而且
光照估计的时间长。论文提出基于栅格的全局光子图重建的算法,即在光子包围盒被栅格化
后,其非空栅格中一定比例的光子被用来重建新的光子图,并保证重建前后栅格内光子能量
和守恒,这使得重建前后光子图的光照估计的效果相近。通过增加特定栅格中的重建光子数
目,能有效减少由几何偏差引起的光照估计误差,增强直接聚焦(焦散)和间接聚焦光照的
绘制效果;并使用简单方法检测生成图像中少量噪声,增加少量采样即可有效减少相应的噪
声。全局光子图重建算法的计算成本低,并保持生成图像的视觉独立性。

关键词: 光子映射, 全局光子图重建, 几何偏差, 焦散

Abstract: Photon mapping based on photon maps can efficiently render high-quality
photorealistic images. It stores many photons in photon map to improve rendering qualities of
complex illumination, leading to high memory overhead and long reconstruction time. This paper
presents a grid-based reconstruction of global photon maps. We divide bounding box of photons
into a number of grids. Based on the number of photons, we take a certain rate of photons in grids
to reconstruct global photon map, and ensure conservation of total energy of photons in each grid
before and after reconstruction, which make estimated illumination effects of photon maps before
and after reconstruction almost same. By adding photons in special grids, we effectively reduce
illumination error due to all kinds of geometry biases and enhance rendering effects of direct and
indirect caustic. This paper checks a few noises in rendering pictures by simple method, and adds
a few samples to effectively reduce these noises. Our reconstruction method of photon maps takes
fewer time and ensures viewpoint independence of rendering pictures.

Key words: photon mapping, reconstruction of global photon map, geometry bias, caustic