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• 交互设计与虚拟现实 • 上一篇    下一篇

船舶集控室虚拟仿真系统的设计与实现

  

  • 出版日期:2013-08-30 发布日期:2015-06-18

Design and Realization of a Virtual Simulation System for a Ship Engine Control Room

  • Online:2013-08-30 Published:2015-06-18

摘要: 在分析现有虚拟现实技术与船舶集控室的基础上,采用3D-MAX 与XNA
分别实现了三维模型的建立与虚拟场景的漫游和交互,应用C#语言编写了集控室的二维模
拟软件,通过UDP 协议实现了三维虚拟场景与二维模拟软件之间的通讯。根据光照效果的
数学模型,采用高级着色语言(HLSL)开发了一种基于GPU 的着色器,降低了GPU 与CPU
之间的传输负荷,增强了虚拟场景真实感。

关键词: 虚拟现实, 虚拟集控室, XNA, 高级着色语言

Abstract: On the basis of analyzing the present virtual reality technology and the ship engine
control room, the paper implements the establishment of the three-dimension model by using
3D-MAX and the roam and interaction in virtual scene by using XNA, compiles the
two-dimension simulation software by adopting C#, implements the communication between
three-dimension virtual scene and two-dimension based on UDP protocol. According to the
mathematical model of lighting effect, the paper implements one kind of shader based on GPU by
using High level Shader Language (HLSL) which lowers the transmission burden between GPU
and CPU and enhances the sense of reality of virtual scene.

Key words: virtual reality, virtual engine control room, XNA, high level shader language