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GPU支持下基于粒子系统编辑器的特效技术研究

  

  • 出版日期:2011-12-30 发布日期:2015-08-12

A Study of Special Effect Simulation Based on GPU-supporting Particle System Editor

  • Online:2011-12-30 Published:2015-08-12

摘要: 针对粒子系统在计算机游戏特效设计过程中所存在的控制精度不高、运算量大等问题,提出了一种通过粒子系统编辑器生成粒子并基于GPU进行实时渲染的方法。使用粒子系统编辑器能有利于提高粒子系统制作的可控性,而基于GPU的仿真绘制则能够提高大规模粒子系统渲染的实时性。实验证明,GPU支持下的可编辑粒子系统能有效提升计算机游戏开发中的特效设计效率并获得理想效果。

关键词: 计算机应用, 粒子系统, 特效, 粒子系统编辑器, XBOX360

Abstract: With the issue that traditional special effect simulation using particle system in computer games makes a lot of problems, such as low controllability and high cost, a novel approach is proposed based on particle system editor supported by GPU. The controllability of special effect design can be enhanced by the particle system editor, and the rendering of large amount of particles can be fulfilled in real time by GPU. Experimental results show that the system improves the efficiency of special effect design for computer games greatly.

Key words: computer application, particle system, special effect, particle system editor, XBOX360