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一种快速实现地形图三维实体建模方法

  

  1. 中电投云南国际电力投资有限公司,云南 昆明 650228
  • 出版日期:2017-02-28 发布日期:2017-02-22

A Fast Method for 3D Solid Modeling of Topographic Map

  1. China Yunnan International Electric Power Investment Co. Ltd., Kunming Yunnan 650228, China
  • Online:2017-02-28 Published:2017-02-22

摘要: 基于AutoCAD 平台的地形图三维实体建模对现阶段土石方工程精确算量、三维可
视化设计非常重要。一般建模过程为利用二维多段线或者三维多段线建立地形图三维网面,然后
拉伸成三维实体,在此过程中,易产生20%~25%退化的不支持拉伸的对象,这些对象需重新手
动建立三角网面域,然后才能拉伸成实体,严重影响建模速度。采用ObjectARX 二次开发技术,
直接通过坐标变换,利用等高线数据,调用“boundary”函数来生成不规则三角网面域,然后建立
扫掠、放样建模接口函数,沿Z 轴对三角网面域进行拉伸形成立体,快速实现了地形图三维实体
建模。

关键词: AutoCAD, ObjectARX, boundary, 实体建模

Abstract: Based on the topographic map of 3D modeling of AutoCAD platform, the accurate
calculation of 3D visualization design is very important in earthwork engineering at the present stage.
The general process of modeling 3D topographic map of a net surface is that a three-dimensional
entity is stretched into by using of 2D polyline or 3D polyline. In this process, there are 20%–25%
degradation of tensile objects, and it is needed to manually build triangle region, then these objects
extruded. This is serious impact on modeling speed. The “boundary” function is called to generate a
triangular irregular network area and then a sweep and lofting the interface function along the Z axis
of the triangular mesh surface domain stretching formation of the three-dimensional object using
coordinate transformation and contour data based on ObjectARX development technology. The fast
terrain modeling is realized.

Key words: AutoCAD, ObjectARX, boundary, solid modeling