图学学报
• 交互设计与虚拟现实 • 上一篇 下一篇
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摘要: :对于人群仿真中的人物角色来说,如果所有的虚拟人物外观都一样,那么 就会给人简单复制品的感觉,真实感较差。研究人群角色外观的多样性问题,分别从角色模 型多样化,纹理多样化和姿态动作多样化等方面进行讨论,采用Hasler 模型库实现角色身 高以及体型的差异化,通过纹理模板实现角色外观的多样化,并通过嵌入骨骼技术为模型赋 予不同动作。实验结果表明本方法可生成效果较好、外观各异、动作多样的虚拟人群。
关键词: 人群仿真, 多样化, 角色模型, 角色纹理, 行走姿态
Abstract: In crowd simulation, if all of the virtual characters look alike, it will appear to be clones and lack reality as in real world. The paper studies the diversified appearance of characters from aspect of models, textures, postures and so on. The paper realizes character model differentiation by using Hasler model library, achieves diversification of the appearance by texture templates, and obtains the various postures by skeleton embedding technology for the model. The results show that the proposed method can generate plausible virtual crowd with good diversity.
Key words: crowd simulation, crowd diversity, characters model, characters texture, walking posture
郑利平, 张 娟, 赵建明, 刘玉飞, 刘晓平. 多样化虚拟人群生成方法研究[J]. 图学学报.
Zheng Liping, Zhang Juan, Zhao Jianming, Liu Yufei, Liu Xiaoping. Study of Diversity Generating Method of Virtual Crowd[J]. Journal of Graphics.
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http://www.txxb.com.cn/CN/Y2013/V34/I4/112