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图学学报 ›› 2026, Vol. 47 ›› Issue (1): 204-215.DOI: 10.11996/JG.j.2095-302X.2026010204

• 建筑与城市信息模型 • 上一篇    下一篇

建造场景动态体素化碰撞检测方法研究

林昊1, 吴志铭1(), 金季岚2   

  1. 1 厦门理工学院土木工程与建筑学院福建 厦门 361024
    2 厦门海迈科技股份有限公司福建 厦门 361008
  • 收稿日期:2025-03-24 接受日期:2025-07-21 出版日期:2026-02-28 发布日期:2026-03-16
  • 通讯作者:吴志铭,E-mail:2014990901@xmut.edu.com
  • 基金资助:
    国家自然科学基金(51808474);福建省自然科学基金(2023J011441)

Research on dynamic voxelization-based collision detection in construction scenarios

LIN Hao1, WU Zhiming1(), JIN Jilan2   

  1. 1 School of Civil Engineering and Architecture, Xiamen University of Technology, Xiamen Fujian 361024, China
    2 Xiamen Hymake Technology Co., Ltd., Xiamen Fujian 361008, China
  • Received:2025-03-24 Accepted:2025-07-21 Published:2026-02-28 Online:2026-03-16
  • Supported by:
    National Natural Science Foundation of China(51808474);Fujian Provincial Natural Science Foundation of China(2023J011441)

摘要:

在建造场景所有安全事故中,碰撞事故被认为是最常见的伤害之一。为能有效预防监测碰撞事故的发生,采用计算机图形分析技术辅助碰撞检测分析,具有一定成效,但在检测的实时性与高精度的平衡上仍存在局限。为了解决这个问题,提出了一种基于动态体素化的碰撞检测方法,即融合空间动态体素树生成与资源动态球状体素化计算,构建了一种碰撞检测分析机制。核心思路在于:①基于拥挤度阈值,递归分割空间生成动态体素树,有效过滤非碰撞风险区域;②依据资源间相对距离和资源体积动态计算体素单元边长,实现体素粒度的自适应调节;③采用球状体素替代传统立方体体素,避免非轴对齐检测的计算负担;④引入空心化处理剔除内部无效体素,进一步优化检测效率。该方法能够在复杂动态建造环境中精准捕捉资源交互,显著提升检测精度并优化计算效率。实验结果表明,相较于传统方法,该方法在检测精度上显著提高,精确率与准确率分别达到94.64%与96.67%。在碰撞检测时间上,比多数现有方法更具效率,计算速度至少提升了11.36%。同时,研究分析了体素树深度、根节点尺寸和体素边长参数对性能的影响,并分析了不同规模场景的CPU资源与内存资源的消耗。消耗量处于可接受范围内,验证了其在建造场景的适用性。该方法为提升建造安全管理智能化水平提供了有效的信息化处理新思路。

关键词: 建造场景, 计算机图形分析, 空间动态体素树, 动态球状体素化, 自适应调节, 碰撞检测

Abstract:

Among all safety accidents in construction scenarios, collision accidents are regarded as one of the most common types of injury. To effectively prevent and monitor the occurrence of collision accidents, the computer graphics analysis technology has been used to assist collision detection and analysis; however, limitations remain in balancing the real-time performance with high precision of detection. To address this, a collision-detection method based on dynamic voxelization was proposed. This method integrated the generation of dynamic spatial voxel tree with the dynamic spherical voxelization calculation of resources to construct a collision detection and analysis mechanism. The core ideas are as follows: ① Based on the crowding-degree threshold, the space was recursively divided to generate a dynamic voxel tree, effectively filtering out non-collision risk areas. ② The side length of voxel units were dynamically calculated according to the relative distance between resources and resource volume, realizing the adaptive adjustment of voxel granularity. ③ Spherical voxels were used instead of traditional cubic voxels to avoid the computational burden of non-axis-aligned detection. ④ A hollowing-out procedure was introduced to eliminate internal invalid voxels, further optimizing detection efficiency. This method can accurately capture resource interactions in complex dynamic construction environments, significantly improving detection accuracy and optimizing computational efficiency. Experimental results showed that compared with traditional methods, the proposed method significantly improved the detection accuracy, with precision and accuracy reaching 94.64% and 96.67%, respectively. In terms of collision detection time, it was more efficient than most existing methods, with a calculation speed increase of at least about 11.36%. At the same time, the study analyzed the impact of key parameters such as voxel-tree depth, root-node size, and voxel side length on performance, and analyzed the consumption of CPU resources and memory resources by the method in scenarios of different scales. The consumption was within an acceptable range, verifying the applicability of the method in construction scenarios. The method provided an effective new idea of information processing for enhancing the intelligent level of construction safety management.

Key words: construction scenarios, computer graphics analysis, dynamic spatial voxel tree, dynamic spherical voxelization, adaptive adjustment, collision detection

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