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图学学报 ›› 2025, Vol. 46 ›› Issue (1): 233-240.DOI: 10.11996/JG.j.2095-302X.2025010233

• 工业设计 • 上一篇    下一篇

眼控速度与目标移动距离对用户交互绩效的影响

张婷1,2(), 赖建都2, 侯冠华3(), 张晶晶2   

  1. 1.福建理工大学人文学院,福建 福州 350118
    2.澳门城市大学创新设计学院,澳门 999078
    3.宁波大学潘天寿建筑与艺术设计学院,浙江 宁波 315000
  • 收稿日期:2024-04-09 接受日期:2024-09-26 出版日期:2025-02-28 发布日期:2025-02-14
  • 通讯作者:侯冠华(1982-),男,教授,博士。主要研究方向为人机交互设计。E-mail:50477041@qq.com
  • 第一作者:张婷(1984-),女,副教授,博士研究生。主要研究方向为人机交互设计。E-mail:U22092110041@cityu.mo
  • 基金资助:
    福建省社会科学规划课题(FJ2024B180)

The effects of eye-control speed and target travel distance on user interaction efficiency

ZHANG Ting1,2(), LAI Jiandu2, HOU Guanhua3(), ZHANG Jingjing2   

  1. 1. School of Humanities, Fujian University of Technology, Fuzhou Fujian 350118, China
    2. Faculty of Innovation and Design, City University of Macau, Macau 999078, China
    3. Pan Tianshou College of Architecture Art and Design, Ningbo University, Ningbo Zhejiang 315000, China
  • Received:2024-04-09 Accepted:2024-09-26 Published:2025-02-28 Online:2025-02-14
  • Contact: HOU Guanhua (1982-), professor, Ph.D. His main research interest covers human computer interaction. E-mail:50477041@qq.com
  • First author:ZHANG Ting (1984-), associate professor, PhD candidate. Her main research interest covers human computer interaction. E-mail:U22092110041@cityu.mo
  • Supported by:
    Social Science Planning Subject of Fujian Province(FJ2024B180)

摘要:

眼控交互作为一种具有自然交互特性的人机交互方式,能够使用户通过眼睛的运动实现方便快速的实时操作。现有眼控研究多集中在不同轨迹中的匀速绩效比较,与理想眼控交互实际应用还有一定差距。为探究眼控交互环境中不同眼控速度和目标移动距离对用户交互绩效的影响,研究招募23名被试者参与2项眼控实验。实验1采用单因素重复测量实验设计(速度值:2 deg/s,4 deg/s,6 deg/s,8 deg/s),通过采集任务完成时间和准确率等数据评估不同速度值的交互绩效和用户体验;实验2采用2(速度:匀速、变速)×3(距离:短距、中距、长距)的双因素重复测量实验设计,进一步比较不同眼控距离下匀速和变速的交互性能差异。每位被试者分别在不同速度条件下使用眼睛控制目标移动一定距离。结果表明,用户使用眼睛控制目标进行交互时,6 deg/s是舒适的眼控匀速速度,并在短距或中距的交互中绩效明显更佳;然而,在长距离中变速的眼控交互绩效优于匀速。发现表明速度和距离的交互效应会对眼控交互绩效产生不同影响,可为设计师在眼控速度和目标移动距离参数设计中提供指导,从而改善眼控交互体验。

关键词: 眼控交互, 眼控速度, 目标移动距离, 自然交互, 用户体验

Abstract:

Eye-controlled interaction, as a human-computer interaction method with natural interaction characteristics, can enable users to achieve convenient and fast real-time operations through eye movements. The existing research on eye control has primarily focused on comparing the uniform speed performance across different trajectories, which remains somewhat disconnected from practical applications of eye control. To investigate the impact of different eye control speeds and target movement distances on user interaction performance in an eye control interaction environment, a study recruited 23 participants to participate in two eye control experiments. The first experiment adopted a single-factor repeated measurement experimental design (speed values: 2 deg/s, 4 deg/s, 6 deg/s, 8 deg/s), and evaluated the interaction performance and user experience of different speed values by collecting data such as task completion time and accuracy. The second experiment adopted a dual-factor repeated measurement experimental design of 2 (speed: constant speed, variable speed) ×3 (distance: short distance, medium distance, long distance) to further compare the differences in interaction performance between constant speed and variable speed at different eye control distances. Each participant used their eyes to control the target to move a certain distance under different speed conditions. The results indicated that when users interacted with targets using eye control, 6 deg/s was a comfortable eye control uniform speed, with significantly better interaction performance at short or medium distances. However, the eye control interaction performance of variable speed exceeded that of constant speed over long distances. These findings suggested that the interaction effects of speed and distance could produce varying impacts on eye control interaction performance, providing guidance for designers in designing eye control speed and target movement distance parameters to enhance the eye control interaction experience.

Key words: eye-controlled interaction, eye-control speed, target travel distance, natural interaction, user experience

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