Journal of Graphics
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Abstract: Realistic simulation of different types of objects in real world is an important task of physical animation. However, it is still hard to realize simulating based on a unified numerical method. Based on smoothed particle hydrodynamics and continuum mechanics, we propose a unified particle-based method to simulate physical animation, and realistically simulate rigid objects, elastic objects and incompressible fluids. Moreover, by combining the adaptive sampling scheme and relative contribution computation of surface particles of objects, we present a stable fluid-solid coupling algorithm. The results demonstrate that our method is suitable for the unified modeling and simulation of different objects in virtual scenes.
Key words: physical animation, particle-based method, elastic deformation, rigid solid, fluid; fluid-solid coupling
SHAO Xuqiang, JING Xiaozhu, LIU Shugang. Realistic Simulation of Physical Animation Based on Lagrangian Particle Method[J]. Journal of Graphics, DOI: 10.11996/JG.j.2095-302X.2017030297.
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URL: http://www.txxb.com.cn/EN/10.11996/JG.j.2095-302X.2017030297
http://www.txxb.com.cn/EN/Y2017/V38/I3/297