Journal of Graphics
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Abstract: Inspired by the progress of deep learning algorithm, we propose a method based on the generative adversarial network (GAN) to simulate the effect of leaf falling, in order to achieve realistic leaf floating in the 3D rendering, virtual reality and other environments. Firstly, the training data set is produced by experiment or in the field of 6-element time series of leaf falling under different environmental conditions (wind level, disturbance level, etc.), and then the double-channel auxiliary classifier generative adversarial networks model (DACGAN) is trained using the data set. Secondly, the trained model can output 3D leaf data according to our demands (wind level, disturbance level, etc.). Finally, the data can be used in a variety of graphic rendering environments. Compared with the traditional mathematics-based method controlling the leaf floating and the artificial animation method setting keyframes, our method, as the experimental results indicate, can provide the possibility to capture the realism of the falling leaves. In addition, with the development of computer vision and deep learning, the 3D data in reality is more easily acquired, the generated model is more optimized, and the cost of DACGAN will be lower.
Key words: leaf floating, dynamic simulation, generative adversarial network, label
FENG Qian-tai, YANG Meng, FU Hui. Leaf floating simulation based on GAN[J]. Journal of Graphics, DOI: 10.11996/JG.j.2095-302X.2020010027.
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URL: http://www.txxb.com.cn/EN/10.11996/JG.j.2095-302X.2020010027
http://www.txxb.com.cn/EN/Y2020/V41/I1/27