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Journal of Graphics ›› 2021, Vol. 42 ›› Issue (1): 94-100.DOI: 10.11996/JG.j.2095-302X.2021010094

• Computer Graphics and Virtual Reality • Previous Articles     Next Articles

A svBRDF modeling pipeline using pixel clustering 

  

  1. 1. Wangxuan Institute of Computer Technology, Peking University, Beijing 100871, China; 2. National Engineering Laboratory for Big Data Analysis and Applications, Beijing 100871, China
  • Online:2021-02-28 Published:2021-02-01
  • Supported by:
    National Key Research and Development Program of China (2018YFB1403900); National Natural Science Foundation of China (61872014) 

Abstract: We presented a lightweight pipeline for modeling spatially varying bidirectional reflectance distribution functions (svBRDFs) of planar materials, which only required a mobile phone for data acquisition. With a minimum of two photos under an ambient and a point light source, the proposed pipeline produced svBRDF parameters, a normal map, and a tangent map for the material sample. The BRDF fitting was achieved via a pixel clustering strategy to reduce the complexity, namely, the pixels with similar appearance and structural characteristics were assumed to be the same material. Then, with a multi-stage optimization scheme, the parameters were fitted and formed a group of high-resolution BRDF texture maps. This method was not reliant on special equipment or massive data collection. The result shows that the proposed method is easy-to-use and capable of producing high-quality BRDF textures for a wide range of materials, including metallic or anisotropic materials. 

Key words: surface material modeling, spatially varying material, image-based rendering, bidirectional reflectance distribution function, pixel clustering 

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