Journal of Graphics
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Abstract: The error metric determines the number of triangles per frame, and affects the fidelity of terrain and efficiency of the algorithm in real-time rendering in dynamic terrain visualization. The screen error calculation method requires a lot of maintenance work and produces a large number of redundant triangles to eliminate T-junction and crack in the real-time rendering. So this will reduce the speed of real-time rendering of terrain. In this paper, the local roughness factor constraint nested sphere of error metric is used to provide a better reflection of the details of local topography and reduce redundancy triangles in flat region. Computation complexity in real-time rendering can be reduced by using the delay estimate frame coherence and thus the efficiency of the algorithm can be further improved. Experiments demonstrate that the dynamic terrain visualization algorithm, by using the error metric with constraints, can effectively reduce the redundant triangles and can represent the deformed region very well in real-time rendering with improved efficiency.
Key words: LOD, dynamic terrain, roughness, nested sphere of error metric
Yu Ping, Zhang Caiming. Constraint Based Error Metric for Dynamic Terrain Visualization[J]. Journal of Graphics.
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http://www.txxb.com.cn/EN/Y2013/V34/I2/7