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Journal of Graphics ›› 2026, Vol. 47 ›› Issue (5): 1103-1114.DOI: 10.11996/JG.j.2095-302X.2026051103

• Computer Graphics and Virtual Reality • Previous Articles     Next Articles

Saliency-based 3D indoor-scene loading strategy

LI Xinyi1, SHEN Xukun1,2, HU Yong1,2(), WU Shan3   

  1. 1 State Key Laboratory of Virtual Reality Technology and Systems, Beihang University, Beijing 100191, China
    2 School of New Media Art and Design, Beihang University, Beijing 100191, China
    3 News and Public Affairs Center, China National Space Administration, Beijing 100048, China
  • Received:2025-10-27 Accepted:2026-04-16 Online:2026-10-31 Published:2026-10-26

Abstract:

To support real-time walkthroughs in Web-based 3D indoor scenes such as virtual museums and digital exhibition halls, a fine-grained dynamic loading method integrating mesh saliency analysis was proposed to address long initial loading time, slow response to viewpoint changes, and low resource allocation efficiency under limited bandwidth caused by complex models and high-resolution textures. Guided by users’ visual-attention characteristics, the method incorporated saliency information throughout the entire pipeline of 3D scene preprocessing, multiresolution-structure construction, and online loading scheduling, thereby improving transmission and rendering efficiency while preserving the visual quality of key regions. First, considering that viewpoints during indoor roaming are constrained by navigation paths and that regions of interest are relatively concentrated, a guided-path-based multi-view projection sampling strategy was adopted to acquire scene images. During saliency prediction, a multi-input encoder-decoder architecture was combined with adversarial training to regress saliency maps for the projected images, and a texture-enhancement module was introduced to strengthen the representation of high-resolution textures. The resulting multi-view 2D saliency maps were then mapped back onto the 3D mesh, and neighborhood-smoothing optimization was performed to generate mesh saliency with spatially coherent distribution. Based on this distribution, saliency-priority boundaries were introduced into the V-Partitions multiresolution modeling framework, so that regions with high visual attention and semantic continuity preserved within the same triangular patch as much as possible, forming a hierarchical Directed Acyclic Graph (DAG) structure with saliency attributes. During online execution, a two-level scheduling mechanism was designed: At the scene level, global importance was computed according to the spatial relationship between objects and the user viewpoint; at the object level, local importance was determined by jointly considering saliency and screen-space error. A global priority queue is further employed to realize a patch-level dynamic scheduling framework. Experimental results showed that the method significantly reduced initial loading time and viewpoint-switching response latency, while improving both the overall PSNR of rendered images and the ROI-PSNR of salient regions. The online system supported interactive rendering of 3D scenes larger than 500 MB, providing an effective solution for Web-based 3D scene visualization.

Key words: mesh saliency, 3D scene loading, progressive transmission, dynamic loading, multi-resolution model

CLC Number: