| [1] |
ZHAO Hui-chao, HU Kun, WANG Xiao-chao .
Grayscale watermarking algorithm via BEMD and texture complexity
[J]. Journal of Graphics, 2022, 43(4): 659-666.
|
| [2] |
CHONG Si-jie, WANG Shi-wei, LIU Li-gang .
Guided normal GPU filtering of depth images
[J]. Journal of Graphics, 2022, 43(1): 118-124.
|
| [3] |
CHEN Guo-jun, CAO Yue, YANG Jing, PEI Li-qiang .
Real-Time Reconstruction of Multi-Angle 3D Human Faces Based on Morphable Model
[J]. Journal of Graphics, 2019, 40(4): 659-664.
|
| [4] |
LU Yong-jie1,2, LI Zhen-yu2, HUAI Wen-qing2, HUANG Wei-hong2 .
Reconstruction of Three-Dimensional Pavement Spectrum Based on Fractal Theory and Its Application in Multi-Body Dynamics Software
[J]. Journal of Graphics, 2019, 40(2): 328-334.
|
| [5] |
XIA Yongquan, WANG Bing, ZHI Jun, HUANG Haipeng, SUN Jingru.
Identification of Wheat Leaf Disease Based on Random Forest Method
[J]. Journal of Graphics, 2018, 39(1): 57-62.
|
| [6] |
WU Xiaoting 1,FENG Xiaoyi 1,SUN Kai 2,PENG Jinye 3,HADID Abdenour 1,4.
Kinship Verification Through Color Face Images
[J]. Journal of Graphics, 2017, 38(5): 729-735.
|
| [7] |
Zheng Guping, Xing Yue, Zhang Ronghua.
A Real-Time Crater Rendering Method Based on GPU
[J]. Journal of Graphics, 2016, 37(4): 451-456.
|
| [8] |
Miao Jun, Chu Jun, Zhang Guimei.
Window Detection Based on Constraints of Image Edges and Glass Attributes
[J]. Journal of Graphics, 2015, 36(5): 776-782.
|
| [9] |
Zhu Xiaolin, Chen Xiaodong, Zhu Yuanzhu, Chen Man, Li Xueyan.
An Image Restoration Algorithm Based on Structure and Texture Synthesis with Reconstruction of Significant Structure of Images
[J]. Journal of Graphics, 2014, 35(3): 336-341.
|
| [10] |
Zheng Liping, Zhang Juan, Zhao Jianming, Liu Yufei, Liu Xiaoping.
Study of Diversity Generating Method of Virtual Crowd
[J]. Journal of Graphics, 2013, 34(4): 112-118.
|
| [11] |
Li Qian, Xie Wanyu, Li Yurun, Pu Yuanyuan, Xu Dan.
The Initial Research on the Digital Simulation and Synthesis of Yunnan Out-of-print Woodcuts
[J]. Journal of Graphics, 2013, 34(3): 120-125.
|
| [12] |
Li Dajin.
An improved method of natural texture synthesis
[J]. Journal of Graphics, 2012, 33(4): 88-92.
|
| [13] |
LUO Yue-tong, XUE Ye, LONG Peng-cheng, WU Guo-yong.
Volume Clipping Technology Based on Multi-resolution Clipping Texture
[J]. Journal of Graphics, 2011, 32(3): 1-5.
|
| [14] |
WANG Yuan-long, ZHANG Rong-guo, FENG Jun-hua, LIU Kun.
Study on the Texture Synthesis of Triangular Mesh Surfaces
[J]. Journal of Graphics, 2011, 32(1): 104-110.
|
| [15] |
WANG Zhi-qian, LI Hang, CHENG Zhi-quan, DANG Gang.
A Novel Spatial BRDF Editing Algorithm
[J]. Journal of Graphics, 2010, 31(4): 32-38.
|