Journal of Graphics
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Abstract: In 2D graphic engine, visibility determination is very important. Through screen clipping, it can reduce the quantity of polygon and ease the burden of the engine. So the screen point inclusion test for planar polygon is important in screen clipping phase. In combination with the 2D graphic engine characteristics, the popular algorithm is provided in DirectX platform using c++ to implement test of inside- and outside-polygon points, and it is applied in 2D graphic engine. The algorithm is proved to be simple and effective.
Key words: graphic processing, screen clipping, inside and outside point test, characteristic polygon, polygon orientation
Yang Yuting, Kang Houliang. Test of inside- and outsidePolygon Points in 2D Graphic Engine[J]. Journal of Graphics.
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http://www.txxb.com.cn/EN/Y2013/V34/I3/100