Journal of Graphics
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Abstract: This paper provides a different solution to represent basic smooth elements like triangular and quadrilateral surface patches from mesh using C-B spline curves. C-B spline curves are developed by the basis {sin t, cos t, t, 1}, and it overcomes some shortcomings of the B-spline and non-uniform rational B-splines (NURBS) model, for example, they have to increase unnecessary control point in order to satisfy the data grid topology, their derivative and integral are complex and tedious, their degrees are too high, and it is difficult to discuss their continuous conditions. How to develop C-B spline curves into surface becomes an important problem. In this paper, the interpolation operators are constructed by using side-vertex method and a convex combination of these operators is achieved. The C-B spline curves are developed into triangular and quadrilateral surface patches which can be used in reverse engineering of CAD.
Key words: triangular surface, quadrilateral surface, C-B spline, side-vertex method
Li Wei, Wu Zhuoqi, Ichiro Hagiwara. Triangular and quadrilateral surface construction using C-B spline[J]. Journal of Graphics.
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http://www.txxb.com.cn/EN/Y2012/V33/I2/45