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Research on the structured 3D animation and the compression
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Structure-Based Real-Time Image Stippling
[J]. Journal of Graphics, 2019, 40(3): 435-440.
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Design and Implementation of Interactive Mask Erasing Animation Based on Personalized Customization
[J]. Journal of Graphics, 2019, 40(3): 473-480.
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ZHU Xiaolin, WANG Huanhuan, YIN Jingcun.
Adaptive Sampling Method for Solid Wall Virtual Particle Boundary Handling in SPH Fluid Solid Coupling Simulation
[J]. Journal of Graphics, 2018, 39(3): 381-388.
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Virtual Viewpoint Synthesis of Quick Remove the Distortion
[J]. Journal of Graphics, 2017, 38(4): 566-576.
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SHAO Xuqiang, JING Xiaozhu, LIU Shugang.
Realistic Simulation of Physical Animation Based on Lagrangian Particle Method
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Zheng Guping, Xing Yue, Zhang Ronghua.
A Real-Time Crater Rendering Method Based on GPU
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The Research on Interactive Courseware of 3D Simulation for Online Courses
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Research on System of Facial Expression Capture and Animation Simulation#br#
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[J]. Journal of Graphics, 2016, 37(3): 290-295.
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Qian Wenhua, Xu Dan, Pu Yuanyuan, Xu Jin, He Lei, Liao Dongwei.
Realization of Cartoon Effects Based on Non-Photorealistic Rendering
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Luo Nianmeng, Dong Tianlin, Deng Xiaojie.
An Improved Method for Engineering Drawing Animation of PowerPoint
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Yu Yangtao, Xu Dan.
Research on Batik Crack Rendering Algorithm
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Zou Kun, Wo Yan, Li Wensheng.
A 3D Geometric Primitive Picking Method on GPU by Positional Relation Judgment
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Wang Chengbo, Zhu Dengming.
Data-driven Synthesization for Large-scale Water Animation
[J]. Journal of Graphics, 2014, 35(4): 491-497.
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Lu Liwen, Pu Yuanyuan, Liu Yuqing, Qian Wenhua, Xu Dan.
A Portrait Generation Algorithm of Yunnan Heavy Color Painting
[J]. Journal of Graphics, 2013, 34(3): 126-133.
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