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Abstract: The Phillips spectrum is widely used in ocean wave real-time rendering. First, the#br# structure of the spectrum is analyzed. The Phillips spectrum is an instantaneous spatial spectrum.#br# Its frequency spectrum is in accord with the spectrum form raised by Neumann and similar to the#br# P-M spectrum. Its directional distribution function is that recommended by the international#br# towing tank conference. On the hypothesis that the wave energy per unit area of the Phillips#br# spectrum equals that of the P-M spectrum, the spectral constant is computed, and the spectral wind#br# speed is clarified. In addition to the Phillips spectrum, other spectra are tried as well. The P-M#br# spectrum and the directional distribution function of cos-2s form are used to construct an#br# instantaneous spatial spectrum, denoted as PM-cos2s form, and the JONSWAP spectrum and the#br# direction distribution function of Poisson form are applied for constructing an instantaneous#br# spatial spectrum, denoted as J-Po from. The comparison of the rendering results of the three#br# spectra shows that the wave rendered with the Phillips spectrum and PM-cos2s spectrum can#br# reflect wind speed influence on the wave, but cannot embody the fetch length influence, while the#br# wave rendered with J-Po spectrum can show the fetch length effect along with wind speed on the wave. With the same computer hardware, the frame rates of the three spectra are equal. For wave#br# rendering in the nautical simulator, the wind parameter of the selected spectrum should contain the#br# wind speed as well as fetch length, and the generated wave of the spectrum should distribute in#br# (-?,?] of the wind speed. So J-Po spectrum is more suitable than the other two for the nautical#br# simulator. The method was used in the nautical simulator.#br# Key words: ocean wave rendering; Phillips spectrum; directional distribution function; wind#br# speed