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A Study of Special Effect Simulation Based on GPU-supporting Particle System Editor

  

  • Online:2011-12-30 Published:2015-08-12

Abstract: With the issue that traditional special effect simulation using particle system in computer games makes a lot of problems, such as low controllability and high cost, a novel approach is proposed based on particle system editor supported by GPU. The controllability of special effect design can be enhanced by the particle system editor, and the rendering of large amount of particles can be fulfilled in real time by GPU. Experimental results show that the system improves the efficiency of special effect design for computer games greatly.

Key words: computer application, particle system, special effect, particle system editor, XBOX360