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The Animated Character Data Conversion Tool for User-Defined Format

Abstract: In order to use the animated character data from common modeling software to#br# research on animated character algorithm more sufficiently, an animated character data conversion#br# tool is developed. This conversion tool includes an export module and an import one. Through#br# analysis of the animated character’s data structure in 3ds max, based on max SDK, in the export#br# module, some secondary developments are done to export the data in 3ds max to an user-defined#br# formatted file which is used to store the information of the animated character, so that the user can#br# do their research on mesh and data merge of the animated character with the exported formatted#br# file easily. In the import module, the max SDK is used to import and reconstruct the animated#br# character from the data in the user-defined formatted file, so that the user can observe the#br# animated character after processing by their algorithm in 3ds max conveniently. The animated#br# character data conversion tool greatly reduces the burdens on the researchers and that makes the#br# researchers be able to concentrate on researching the algorithm of the most essential data of the#br# animated character without considering reconstructing and rendering the data.#br# Key words: computer application; animated character; 3ds max; conversion tool   

  • Online:2015-06-30 Published:2015-05-05

Abstract: In order to use the animated character data from common modeling software to
research on animated character algorithm more sufficiently, an animated character data conversion
tool is developed. This conversion tool includes an export module and an import one. Through
analysis of the animated character’s data structure in 3ds max, based on max SDK, in the export
module, some secondary developments are done to export the data in 3ds max to an user-defined
formatted file which is used to store the information of the animated character, so that the user can
do their research on mesh and data merge of the animated character with the exported formatted
file easily. In the import module, the max SDK is used to import and reconstruct the animated
character from the data in the user-defined formatted file, so that the user can observe the
animated character after processing by their algorithm in 3ds max conveniently. The animated
character data conversion tool greatly reduces the burdens on the researchers and that makes the
researchers be able to concentrate on researching the algorithm of the most essential data of the
animated character without considering reconstructing and rendering the data.

Key words: computer application, animated character, 3ds max, conversion tool