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Abstract: In order to use the animated character data from common modeling software to#br# research on animated character algorithm more sufficiently, an animated character data conversion#br# tool is developed. This conversion tool includes an export module and an import one. Through#br# analysis of the animated character’s data structure in 3ds max, based on max SDK, in the export#br# module, some secondary developments are done to export the data in 3ds max to an user-defined#br# formatted file which is used to store the information of the animated character, so that the user can#br# do their research on mesh and data merge of the animated character with the exported formatted#br# file easily. In the import module, the max SDK is used to import and reconstruct the animated#br# character from the data in the user-defined formatted file, so that the user can observe the#br# animated character after processing by their algorithm in 3ds max conveniently. The animated#br# character data conversion tool greatly reduces the burdens on the researchers and that makes the#br# researchers be able to concentrate on researching the algorithm of the most essential data of the#br# animated character without considering reconstructing and rendering the data.#br# Key words: computer application; animated character; 3ds max; conversion tool