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Abstract: A parametric method for 3D human modeling is proposed in this paper. A set of feature parameters are defined to control the topological structure of human body comprising ten parts. Zhang spline is then used to construct the human surface of each part. Real-time garment dressing simulation is implemented based on the integrated human model. As an improvement of traditional mass-spring method, large-span bend spring is proposed for the purpose of wrinkle simulation. Furthermore, proper setting of parameters along with multistep correction strategy enables simulation of different fabric materials, namely cotton, silk and elasticity. The experimental results show that our system can construct relatively realistic human model as well as realize complete and flexible garment dressing simulation in real time.
Key words: Zhang spline, parameterized deformation, large-span bend spring, fabric materials
Xue Yuan, Huang Luchen, Yang Ruoyu. Real-Time and Dynamic Clothes Simulation of Different Fabric Materials[J]. Journal of Graphics, DOI: 10.11996/JG.j.2095-302X.2016010102.
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URL: http://www.txxb.com.cn/EN/10.11996/JG.j.2095-302X.2016010102
http://www.txxb.com.cn/EN/Y2016/V37/I1/102