Journal of Graphics
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Abstract: 3D object reconstruction based on point clouds is an important field in computer graphics which have been used in computer animation, medical image processing and so on. Many good algorithms have been developed to solve this problem such as Levenberg-Marquart algorithm based on least squares and M-Estimator based on maximum likelihood estimation. But all of these algorithms are sensitive to noise and the data number of too lager or too little. And the result of these algorithms would have a larger error, which can influence the effect of reconstruction. In order to solve these problems, we propose a new algorithm which is based on Levenberg-Marquart algorithm and M-Estimator. Our algorithm takes advantage of high convergence of Levenberg-Marquart algorithm and noise proof of M-Estimator, so it can solve two problems mentioned above. And we improved the weighting function of M-Estimator which replaces the constant value with the flexible and adaptive value. This way makes our algorithm to behave very well in large number of points and high level of noise. We apply our algorithm on ball and cylinder and compare with the latest research results. From the experimental data we can see that our algorithm behaves much well than the others.
Key words: Levenberg-Marquart, M-Estimato, adaptive weighting function, point cloud; reconstruction
Lin Xiao, Wang Yanling, Zhu Hengliang, Hu Ganle, Ma Lizhuang, Li Luqun. Point-Cloud 3D Object Reconstruction by Using Adaptive Weighting Function[J]. Journal of Graphics, DOI: 10.11996/JG.j.2095-302X.2016020143.
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URL: http://www.txxb.com.cn/EN/10.11996/JG.j.2095-302X.2016020143
http://www.txxb.com.cn/EN/Y2016/V37/I2/143