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图学学报

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图学与几何

  

  • 出版日期:2016-12-31 发布日期:2017-01-05

Graphics and Geometry

  • Online:2016-12-31 Published:2017-01-05

摘要: :本文讨论图学与几何的关系。从形是图之源、图形/图像的本质是几何这个基本认
识出发,指出图的产生、表示、处理与传播过程都是在处理几何的定义、变换与其间关系,因
此图与图学的基础是几何,图学计算的基础是几何计算。基于图学与计算的内涵分析,剖析了
图形计算的本质、矛盾和关键技术。讨论了代数与几何在图学计算中各自的作用与利弊,强调
人在算法设计中的主导地位。指出生成一幅图或构建一个模型的主要工作不是决定构成该图或
模型的元素本身,而在于找出元素之间的相互关系。针对图形图像已经成为计算的主要对象与
结果表述,介绍了一种基于几何的形计算机制,弥补常规数计算的不足,追求“形思考、数计算”
的几何计算新模式。

关键词: 图学, 几何, 几何计算, 数计算, 形计算

Abstract: The relationships between graphics and geometry are discussed in this paper. From the
view that shape is the source of the graph, the drawing/image are fundamentally constructed by
geometric elements, thus the process of generation, representation, processing and propagation of
drawing/image could be regarded as some operations of definition, transformation and interrelation of
geometric elements. Therefore, it can be concluded that geometry is the basis of graphics and its
theory, and meanwhile geometric computing is also the basis of graphics computing. Then, based on
the analysis of graphics and its computing fundamentally, the essence, contradiction and key
technologies of graphics computing are presented. The respective roles and advantages/disadvantages
of algebra and geometry, emphasizing the leading status of human in the design of algorithms are also
discussed. Moreover, the generation of a drawing or a model depends more on the relations between
their elements than the elements themselves. Since the drawing/images have become the major
objects and representation in graphics computing, a geometry-based shape calculation mechanism is
introduced to fix the shortage of normal numerical calculation mechanism, so as to pursuit a new
mode of geometric computing as thinking by shape while computing by number.

Key words: graphics, geometry, geometric computing, numerical computing, shape computing