图学学报
• 计算机图形学与应用 • 上一篇 下一篇
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摘要: 双向反射分布函数(BRDF)一直是图形学中物体表面外观表现最通用的方法,空间BRDF是目前最优的一种BRDF,它只比标准RGB纹理多占用很小的存储空间,却达到了更加逼真的效果。但是,SBRDF的获取过程极为复杂和烦琐。该文提出了一种手工编辑SBRDF的算法,它不仅可以处理测量获取的SBRDF纹理,也可以利用标准的数字图像来实现SBRDF并进行更改。最后,通过实例渲染效果展示了该编辑工具的功效。
关键词: 计算机应用, 纹理映射, 空间BRDF, 编辑算法
Abstract: Bi-directional reflectance distribution function (BRDF) is a major approach to represent a surface’s appearance for image synthesis in computer graphics. Spatial BRDF (SBRDF) is one state-of-the-art method, which stores BRDF coefficients at each pixel of a map as a surface appearance. It has only a small storage size overhead relative to a standard RGB texture map, but it is more realistic. However, SBRDF acquisition is hard and tedious. So a novel editing method is proposed to compose SBRDF from both the measured SBRDF and a standard RGB image. Finally, the examples show the good rendered results by using this method.
Key words: computer application, texture mapping, SBRDF, editing algorithm
王志前, 李 航, 程志全, 党 岗. 一种空间BRDF的编辑算法[J]. 图学学报.
WANG Zhi-qian, LI Hang, CHENG Zhi-quan, DANG Gang. A Novel Spatial BRDF Editing Algorithm[J]. Journal of Graphics.
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http://www.txxb.com.cn/CN/Y2010/V31/I4/32