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• 交互技术与虚拟现实 • 上一篇    下一篇

一种非圆齿轮虚拟插齿加工建模及切屑方法研究

  

  1. 武汉理工大学物流工程学院,湖北 武汉 430063
  • 出版日期:2017-06-30 发布日期:2017-07-06

Research on Modeling and Cutting Method of Virtual Gear Shaping for Non-Circular Gear

  1. School of Logistics Engineering, Wuhan University of Technology, Wuhan Hubei 430063, China
  • Online:2017-06-30 Published:2017-07-06

摘要: 非圆齿轮因其节曲线为非圆形,加工过程复杂,加工仿真困难。针对一种非圆齿
轮的加工,实现了从毛坯到成品的虚拟插齿过程仿真,即按照事先编制的G 代码(即数控程序),
驱动虚拟插床有序去除虚拟毛坯材料。通过对毛坯模型进行离散化,在切割过程中不断从场景
中移除切屑材料节点实现加工仿真;通过树状场景图结构搭建虚拟加工环境;数控插齿加工过
程复合运动的协调运作,实现了基于G 代码的加工过程运动仿真。采用Visual Studio 2008 作为
开发平台,结合OSG(open scene graph)图形库,再现了加工中工件的成型过程,为产品加工过
程提供了有益的参考。

关键词: 非圆齿轮, 建模, 切削仿真, OSG

Abstract: Because the pitch is the non-circular curve, the machining process of non-circular gear is
complex, and the simulation is difficult. In this paper, for the manufacturing of non-circular gear,
simulation of virtual gear shaping process from blank to finished product is realized, namely in
accordance with the prior preparation of the G code (NC program), to drive virtual slotting machine
in order to remove a virtual blank material. Through discretizing the blank model, in the cutting
process, the cutting material node is removed from the scene to realize the machining simulation;
through the tree scene graph structure, the virtual machining environment is built effectively; with the
coordinated operation of the complex motion of NC gear shaper processing process, the simulation of
machining process based on G code is realized. Using Visual Studio 2008 as a development platform,
combined with open scene graph (OSG) graphics library, the forming process of the work piece is
well reproduced, providing useful reference and improvement for product processing.

Key words: non-circular gear, modeling, cutting simulation, open scene graph