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• 专论:工业设计 • 上一篇    下一篇

动感单车的侧倾反馈体验设计研究

  

  1. 1. 华南理工大学设计学院,广东 广州 510000;2. 广东省人机交互设计工程技术研究中心,广东 广州 510000,
    3. 湖南工业大学,湖南 株洲 412007
  • 出版日期:2018-08-31 发布日期:2018-08-21
  • 基金资助:
    中央高校基本科研业务费项目(2017ZX013);广州市科技新委科学研究专项(201607010308)

On Experience Design of Heeling Feedback in Virtual Sporty Cycling

  1. 1. College of Design, South China University of Technology, Guangzhou Guangdong 510000, China; 2. Guangdong Engineering Research Center of
    Human-Computer Interaction Design, Guangzhou Guangdong 510000, China; 3. Hunan University of Technology, Zhuzhou Hunan 412007, China
  • Online:2018-08-31 Published:2018-08-21

摘要: 眩晕问题是影响虚拟现实体验的一个重要因素。以动感单车的虚拟骑行为例,从
侧倾体感反馈的角度,提出了降低用户眩晕感的设计方案,并对其进行了用户体验度量。首先,
设计了可能的3 种骑行姿态的反馈方式,分别是基于用户自身侧倾的体感反馈方式(IR 模式)、
基于用户转弯角度的体感反馈方式(PR 模式)和无反馈方式(NR 模式)。然后,对3 种反馈方式进
行了用户体验度量。研究表明,IR 模式不适用于虚拟骑行;PR 模式与NR 模式相比,除了能
降低用户在转弯过程中的眩晕感外,还提高了用户的临场感、系统的易学性及易用性。

关键词: 虚拟骑行, 侧倾反馈, 用户体验

Abstract: Dizziness in virtual reality is an important factor that affects users’ experience. This
research takes the immersive virtual riding as an example to propose a solution to lower dizziness as
well as to measure the users’ experience from the perspective of heeling feedback. Firstly, three
patterns of heeling feedbacks responding to relative riding positions are put forward and applied in
virtual cycling, including the pattern based on active rolls (IR mode), the pattern based on angles of
turns (PR mode) and the pattern without feedback (NR mode). Then, the users’ experience when
riding under these three patterns is measured. The results show that IR mode is not suitable for virtual
cycling. Moreover, compared with NR mode, PR mode not only reduces dizziness in the process of
turning but also improves the users’ sense of being present on site, as well as the cycling system’s
learnability and usability.

Key words: virtual cycling, heeling feedback, user’s experience