Journal of Graphics
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Abstract: In order to solve computer storage and transmission problem due to massive 3D point cloud, a fast and lossy compression algorithm for point-cloud models based on data type conversion is proposed. Firstly, a data type conversion rule-FtoI rule is designed. According to the FtoI rule, float-point type point cloud is converted to integer type point cloud, then the integer type point-based surface is split into many sized surface patches, the points of every patches construct a minimum spanning tree, which is encoded in breadth first order. Besides we encode the difference between father node and son node according to the minimum spanning tree, the difference is split into two parts, one is sign, another is absolute value, which is encoded by arithmetic coding. Experiments show that this compression algorithm has a nice compression speed and compression ratio without losing the quality of point-cloud model.
Key words: 3D point cloud, lossy compression, float, the minimum spanning tree, arithmetic coding
Lv Shuai, Da Feipeng, Huang Yuan. A Fast and Lossy Compression Algorithm for Point-Cloud Models Based on#br# Data Type Conversion[J]. Journal of Graphics, DOI: 10.11996/JG.j.2095-302X.2016020199.
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URL: http://www.txxb.com.cn/EN/10.11996/JG.j.2095-302X.2016020199
http://www.txxb.com.cn/EN/Y2016/V37/I2/199