Journal of Graphics
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Abstract: Directly modeling 3D garments from scratch is often difficult and professional. To simplify the complicated manipulation for 3D garment modeling for untrained users, this paper proposes an efficient editing method for component-based 3D garment generation. The key idea in this work is to model the new models in given garments using segmentation and merging of mesh editing techniques. We decompose the given garments into meaningful components w.r.t. clothing prototypes. Then, the merging of new garments with components is performed interactively. Finally, we obtain the best merging results for each garment model by applying mean-value coordinates, with advantageous in terms of speed, ease of implementation. Experimental results show that our algorithm can effectively generate new garment shapes with small memory footprint.
Key words: garment modeling, geometric constraint, mesh segmentation, mesh merging, mean value coordinates
Liu Li, Fu Xiaodong, Wang Ruomei, Luo Xiaonan. An Efficient Mesh Editing for Component-Based 3D Garment Generation[J]. Journal of Graphics, DOI: 10.11996/JG.j.2095-302X.2016020206.
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URL: http://www.txxb.com.cn/EN/10.11996/JG.j.2095-302X.2016020206
http://www.txxb.com.cn/EN/Y2016/V37/I2/206