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An Efficient Mesh Editing for Component-Based 3D Garment Generation

  

  • Online:2016-04-28 Published:2016-05-20

Abstract: Directly modeling 3D garments from scratch is often difficult and professional. To simplify
the complicated manipulation for 3D garment modeling for untrained users, this paper proposes an
efficient editing method for component-based 3D garment generation. The key idea in this work is to
model the new models in given garments using segmentation and merging of mesh editing techniques.
We decompose the given garments into meaningful components w.r.t. clothing prototypes. Then, the
merging of new garments with components is performed interactively. Finally, we obtain the best
merging results for each garment model by applying mean-value coordinates, with advantageous in
terms of speed, ease of implementation. Experimental results show that our algorithm can effectively
generate new garment shapes with small memory footprint.

Key words: garment modeling, geometric constraint, mesh segmentation, mesh merging, mean value
coordinates