Journal of Graphics
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Abstract: Immersion is significantly characteristic of virtual roaming. Currently perceptual distortion is a serious problem in virtual roaming with proprioceptive interaction. Thus, the visual perception of virtual scene motion cannot match the somatosensory perception, which undermines the immersion of virtual roaming. The curve non-equidistant interpolation algorithm, isometric interpolation algorithm and the real-time interpolation algorithm were established based on Catmull-Rom curve, so as to carry out the immersion evaluation of virtual roaming with proprioceptive interaction. The results of subjective evaluation experiments and simulation experiments show that the non-equidistant interpolated roaming paths of Catmull-Rom curves had obvious somatosensory distortions both in uniform roaming and in variable-speed roaming. The equidistant interpolation roaming path based on Catmull-Rom curve was suitable for uniform roaming, but unsuitable for variable-speed roaming. The real-time interpolated roaming path based on Catmull-Rom curve can match the real-motion speed with the scene-motion speed, thus solving the inconsistency between the visual perception and body motion perception in virtual roaming. Therefore, the proposed algorithms can improve the immersion of virtual roaming.
Key words: virtual roaming, proprioceptive interaction, Catmull-Rom curve, roaming path; somatosensory evaluation
ZHOU Qiang1, ZHANG Min-xiong1, WU Xin-li1, LI Xin1,HUANG Jin-peng1, YANG Wen-zhen1, PAN Zhi-geng2,3. Immersion evaluation of virtual roaming with proprioceptive interaction[J]. Journal of Graphics, DOI: 10.11996/JG.j.2095-302X.2020030342.
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URL: http://www.txxb.com.cn/EN/10.11996/JG.j.2095-302X.2020030342
http://www.txxb.com.cn/EN/Y2020/V41/I3/342