Journal of Graphics ›› 2021, Vol. 42 ›› Issue (4): 644-650.DOI: 10.11996/JG.j.2095-302X.2021040644
• Computer Graphics and Virtual Reality • Previous Articles Next Articles
Online:
Published:
Supported by:
Abstract: Based on the Bézier curve with monotone curvature, this paper presented an accurate and efficient spline interpolation algorithm satisfying G1 constraint. With the given two point-orientation pairs, the construction was to solve the nonlinear equations using the geometric design criteria of monotone curvature, so as to obtain the Bézier curve satisfying the G1 interpolation condition. Compared with the interpolation algorithm based on Euler spiral, the advantages of the proposed method are as follows: simple construction, accurate calculation, and compatibility with the existing NURBS. Based on the idea of piecewise, this algorithm can deal with the interpolation problems of a given sequence of points and the direction of head and tail tangents, manifesting stronger adaptability and universality.
Key words: monotone curvature, Bézier curve, G1 interpolation, Euler spiral
CLC Number:
TP 391 
HE Chuan , ZHAO Gang , WANG Wei , WANG Ai-zeng . G1 interpolation algorithm and application of Bézier curves with monotone curvature[J]. Journal of Graphics, 2021, 42(4): 644-650.
0 / / Recommend
Add to citation manager EndNote|Ris|BibTeX
URL: http://www.txxb.com.cn/EN/10.11996/JG.j.2095-302X.2021040644
http://www.txxb.com.cn/EN/Y2021/V42/I4/644