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Journal of Graphics ›› 2024, Vol. 45 ›› Issue (4): 804-813.DOI: 10.11996/JG.j.2095-302X.2024040804

• Computer Graphics and Virtual Reality • Previous Articles     Next Articles

High-quality texture reconstruction method for architectural painted patterns

GONG Chenchen1(), CAO Li1,2(), ZHANG Tengteng1, WU Yize1   

  1. 1. School of Computer and Information (Artificial Intelligence College), Hefei University of Technology, Hefei Anhui 230009, China
    2. Engineering Research Center of the Ministry of Education for Safety Critical Industrial Measurement and Control Technology, Hefei University of Technology, Hefei Anhui 230009, China
  • Received:2024-01-18 Accepted:2024-04-17 Online:2024-08-31 Published:2024-09-03
  • Contact: CAO Li
  • About author:First author contact:

    GONG Chenchen (1999-), master student. Her main research interest covers digital image processing. E-mail:gongchenchen7@163.com

  • Supported by:
    National Natural Science Foundation of China(61602146);National Natural Science Foundation of China(62272142);Anhui Provincial Key Research and Development Project(202104e11020006);Qinghai Provincial Science and Technology Transformation Project(2022-QY-203)

Abstract:

Architectural painted patterns refer to the exquisite patterns painted on wooden structures. When digitizing ancient architecture, the general solution involves using a mesh combined with a single texture map for rendering. However, due to the limited resolution of a single texture map, not all details can be adequately displayed. Moreover, common textures are stored pixel by pixel, and using multiple high-resolution texture maps can lead to excessive graphics processing unit memory usage, resulting in lower data exchange efficiency. To address the aforementioned challenges, a method for high-quality texture map reconstruction was proposed. This method employed the self-similarity and symmetry of the painted patterns, thereby extracting the smallest unduplicated pattern elements and layout information of the painted patterns. Vectorized data was utilized to represent the smallest pattern elements, and a library of pattern elements was constructed. When editing the painted patterns of a 3D model, these pattern elements were reused and configured with corresponding transformation parameters, which were encoded into descriptive files to complete the rendering of the painted content. Experimental results demonstrated that the proposed method could effectively reduce the storage of redundant information and provide a better presentation of details, thus enhancing realistic rendering.

Key words: realistic rendering, image vectorization representation, layout structure, texture compression, architectural painted patterns

CLC Number: