Journal of Graphics
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Abstract: In crowd simulation, if all of the virtual characters look alike, it will appear to be clones and lack reality as in real world. The paper studies the diversified appearance of characters from aspect of models, textures, postures and so on. The paper realizes character model differentiation by using Hasler model library, achieves diversification of the appearance by texture templates, and obtains the various postures by skeleton embedding technology for the model. The results show that the proposed method can generate plausible virtual crowd with good diversity.
Key words: crowd simulation, crowd diversity, characters model, characters texture, walking posture
Zheng Liping, Zhang Juan, Zhao Jianming, Liu Yufei, Liu Xiaoping. Study of Diversity Generating Method of Virtual Crowd[J]. Journal of Graphics.
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http://www.txxb.com.cn/EN/Y2013/V34/I4/112