Journal of Graphics
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Abstract: Octree is a kind of hierarchy structure, and is often used to accelerate ray tracing. In order to speed up the process of ray tracing, a method which used octree neighbor finding to improve the speed of collision detection between ray and octree nodes is provided. This method proposes a octree neighbor finding algorithm which has simple structure and high computational efficiency. Using this algorithm, the next collision node can be calculated by current collision node quickly, which improves the image rendering speed. The experimental results show that the efficiency increased at least 3 times if the collision detection using the neighbor finding rather than the traditional algorithm, and the proposed algorithm can greatly accelerate the ray tracing.
Key words: ray tracing, octree, neighbor finding, acceleration algorithm
Zhang Wensheng, Xie Qian, Zhong Jin, Liu Junping, Hao Qing, Guo Guangli. Acceleration Algorithm in Ray Tracing by the Octree Neighbor Finding[J]. Journal of Graphics.
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http://www.txxb.com.cn/EN/Y2015/V36/I3/339