Journal of Graphics
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Abstract: The diversity of virtual humanfor simulation is mainly exhibited by the character. The differences between models consist of two parts: the somatotype and the head accessories. Automatic matching head accessories for virtual human will observably increase the realistic of the simulation. A new method for automatic matching is presented. Firstly, we assign simple skeleton to the accessories and choose anchor points after automatic rigging skeleton for virtual models, then execute the matching method to achieve matched model. Finally, we assign various postures to the model by embedskeleton. The result shows our method can match the head attachments to diverse virtual human automatically, and pretty improve the diversification of virtual models.
Key words: head accessory, automatic matching, virtual human, automatic rigging skeleton
Zheng Liping, Zhou Chenglong, Cheng Yajun, Chen Xing. Automatic Matching Method for Head Accessory of Virtual Human[J]. Journal of Graphics, DOI: 10.11996/JG.j.2095-302X.2015050655.
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URL: http://www.txxb.com.cn/EN/10.11996/JG.j.2095-302X.2015050655
http://www.txxb.com.cn/EN/Y2015/V36/I5/655