| [1] | CHEN Zhu-xin, YANG Qin-qi, CHEN Rui, ZHANG Yan-ci, LIU Yan-li, WU Zhi-hong. 
														
															Virtual light-based translucent material rendering in real-time
														[J]. Journal of Graphics, 2022, 43(4): 707-714. | 
																																																																																
													| [2] | LI Xiao-ying, YU Ya-ping. 
	Research on interactive design of children’s sound and painting based on multimodal sensory experience
[J]. Journal of Graphics, 2022, 43(4): 736-743. | 
																																																																																
													| [3] | WANG Wen-liang, CHEN Chun-yi, HU Xiao-juan, YU Hai-yang, TIAN Ye. 
														
															Algorithm of rendering shadows with combined use of shadow map and deep partitioned shadow volumes
														[J]. Journal of Graphics, 2022, 43(3): 478-485. | 
																																																																																
													| [4] | XIONG Yu-long, LI Wei-shi . 
														
															A fast and free interactive picking method for complex surfaces 
														[J]. Journal of Graphics, 2021, 42(6): 957-962. | 
																																																																																
													| [5] | LIU Xiao-jian, PENG Cheng, LV Yun-yun. 
														
															Non-random population method for intelligent optimization of
color matching design 
														[J]. Journal of Graphics, 2021, 42(6): 1035-1042. | 
																																																																																
													| [6] | HUANG Jin, ZHANG Hao, TIAN Feng. 
														
															Computational model for dynamical interaction scenarios 
														[J]. Journal of Graphics, 2021, 42(3): 359-366. | 
																																																																																
													| [7] | CHANG Yuan, GAI Meng. 
														
															A review on neural radiance fields based view synthesis 
														[J]. Journal of Graphics, 2021, 42(3): 376-384. | 
																																																																																
													| [8] | JING Chun-hui, ZHI Jin-yi. 
														
															Research on evolutionary design of interactive interface for
knowledge reuse and intelligent innovation 
														[J]. Journal of Graphics, 2021, 42(2): 332-338. | 
																																																																																
													| [9] | FENG Jie, LI Bo , ZHOU Bing-feng, . 
														
															A svBRDF modeling pipeline using pixel clustering 
														[J]. Journal of Graphics, 2021, 42(1): 94-100. | 
																																																																																
													| [10] | HU Shan1,  JIANG Xu1,  FU Kai-jie1,  ZHOU Ming-yu1,  LUO Yi-ming2,  QIAO Zhong-lin3 . 
														
															Research on experience design of interactive public guidance system  based on SEM
														[J]. Journal of Graphics, 2020, 41(2): 204-209. | 
																																																																																
													| [11] | LIU Yun-biao,  CHEN Chun-yi,  HU Xiao-juan,  XING Qi-wei,  YANG Hua-min . 
														
															Load balancing algorithm based on greedy strategy for multi-node  parallel ray tracing
														[J]. Journal of Graphics, 2020, 41(2): 237-245. | 
																																																																																
													| [12] | LI Zhi,  CAI Dong-na . 
														
															Holographic Visualization and Interactive System Realization of  Digital Flower Plants
														[J]. Journal of Graphics, 2019, 40(6): 1017-1023. | 
																																																																																
													| [13] | LIU You-quan1,  ZHANG Cai-rong1,  MA Lei2,3,  SHI Jian4,  SUN Zhao1,  CHEN Yan-yun3 . 
														
															Structure-Based Real-Time Image Stippling
														[J]. Journal of Graphics, 2019, 40(3): 435-440. | 
																																																																																
													| [14] | WANG Hua1,  LI Shen-shen1,  HE Xiao-yu1,  ZHU Fu-bao1,  YAO Ni1,  XU Ming-liang2 . 
														
															Design and Implementation of Interactive Mask Erasing Animation Based on Personalized Customization
														[J]. Journal of Graphics, 2019, 40(3): 473-480. | 
																																																																																
													| [15] | DAI Sha1,2,  SI Wei-xin2,3,  QIAN Yin-ling2,  ZHENG Rui2,  WANG Qiong2,   XU Dong-liang1,  PENGYan-jun4,  HENG Pheng-Ann3,2 . 
														
															Towards Human-Computer Interface Design for Virtual Micro Cataract Surgical System
														[J]. Journal of Graphics, 2019, 40(3): 565-573. |