Journal of Graphics
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Abstract: The technical of 3D human facial expression animation is a subject which has potential application and fatal research significance. This paper proposes a facial expression animation solution based on Microsoft Kinect device after the research of existing facial expression capture technology and animation synthesis technology. First, Kinect device is used to capture the face data and relevant expression parameters are extracted, at the same time, a three-dimensional model of face is reconstructed with Autodesk Maya animation software. Then the model is imported to OGRE animation engine and the expression parameters transferred to OGRE in which real time facial expression animation is rendered at last. Experiment results show that the method can provide an acceptable and reliable real-time facial expression animation. Compared to other existing facial expression animation technologies, the system is easier to operate with rather inexpensive device.
Key words: Kinect, expression capture, facial animation, Maya, OGRE
He Qinzheng, Wang Yunqiao. Research on System of Facial Expression Capture and Animation Simulation#br# Based on Kinect[J]. Journal of Graphics, DOI: 10.11996/JG.j.2095-302X.2016030290.
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URL: http://www.txxb.com.cn/EN/10.11996/JG.j.2095-302X.2016030290
http://www.txxb.com.cn/EN/Y2016/V37/I3/290