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FAN Qing1,SHEN Xu-kun1,2.
Hand dynamic 3D reconstruction using multiple keypoint-to-keypoint correspondences
[J]. Journal of Graphics, 2020, 41(5): 709-715.
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[2] |
ZHU Xiao-lin, ZHANG Yi-qun, GUO Qing-wei.
Boundary processing method of symmetric area and surface tension calculation based on surface particle extraction
[J]. Journal of Graphics, 2020, 41(1): 10-17.
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[3] |
ZHU Xiao-lin, CHEN Wei .
Treatment of Solid Boundary Based on Velocity Correction
[J]. Journal of Graphics, 2019, 40(4): 637-643.
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[4] |
LIU You-quan1, ZHANG Cai-rong1, MA Lei2,3, SHI Jian4, SUN Zhao1, CHEN Yan-yun3 .
Structure-Based Real-Time Image Stippling
[J]. Journal of Graphics, 2019, 40(3): 435-440.
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[5] |
SHAO Xu-qiang, ZHENG Kai-xuan, XU Wei-feng, ZHAO Wen-qing .
Unified Material Point Method for Realistic Simulation of Fluid-Solid Interaction
[J]. Journal of Graphics, 2019, 40(3): 497-502.
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[6] |
ZHU Xiaolin, YIN Jingcun, WANG Huanhuan.
An Improved Solid Boundary Treatment Algorithm of Fluid Simulation
[J]. Journal of Graphics, 2018, 39(2): 263-268.
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[7] |
Dong Lanfang, Zhang Heng, Chen Junxiong.
Surface Tension Simulation for SPH Fluid Based on IIF Model
[J]. Journal of Graphics, 2016, 37(3): 302-307.
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[8] |
Qian Wenhua, Xu Dan, Pu Yuanyuan, Xu Jin, He Lei, Liao Dongwei.
Realization of Cartoon Effects Based on Non-Photorealistic Rendering
[J]. Journal of Graphics, 2016, 37(2): 218-223.
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[9] |
Liu Xu, Ban Xiaojuan, Yang Mingyuan, He Liangliang.
A Boundary Correction Method of SPH Fluid Simulation
[J]. Journal of Graphics, 2015, 36(3): 462-467.
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[10] |
Yu Yangtao, Xu Dan.
Research on Batik Crack Rendering Algorithm
[J]. Journal of Graphics, 2015, 36(2): 159-165.
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[11] |
Zhao Bao, Hu Xiaochun, Zhang Qingqing.
Reconstruction of Shoe Last Surface Based#br#
on Plantar and Instep Girths
[J]. Journal of Graphics, 2013, 34(6): 17-21.
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[12] |
Lu Liwen, Pu Yuanyuan, Liu Yuqing, Qian Wenhua, Xu Dan.
A Portrait Generation Algorithm of Yunnan Heavy Color Painting
[J]. Journal of Graphics, 2013, 34(3): 126-133.
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[13] |
Wang Miaoyi, Wang Bin, Yong Junhai.
Real-time watercolor illustrations and animation on GPU
[J]. Journal of Graphics, 2012, 33(3): 73-80.
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[14] |
CHEN Hui-qun, LI Jing-yan.
Surface Reconstruction from High-density Point Cloud Based on Deformed Meshes
[J]. Journal of Graphics, 2011, 32(2): 64-67.
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[15] |
WU Xue-mei, WEN Jia, YU Guang-bin, LI Gui-xian, SHAN De-bin.
Surface Reconstruction Based on Points Cloud Data from CMM
[J]. Journal of Graphics, 2011, 32(2): 68-72.
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