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Journal of Graphics ›› 2024, Vol. 45 ›› Issue (6): 1117-1131.DOI: 10.11996/JG.j.2095-302X.2024061117

• Special Topic on “Large Models and Graphics Technology and Applications” • Previous Articles     Next Articles

Research progress and trends in large model technologies for virtual reality

YANG Haozhong1(), KONG Xiaoyu1, GU Ruikun1, WANG Miao1,2()   

  1. 1. State Kay Laboratory of Virtual Reality Technology and Systems, Beihang University, Beijing 100191, China
    2. Zhongguancun Laboratory, Beijing 100094, China
  • Received:2024-08-01 Accepted:2024-10-02 Online:2024-12-31 Published:2024-12-24
  • Contact: WANG Miao
  • About author:First author contact:

    YANG Haozhong (2000-), Ph.D candidate. His main research interests cover virtual reality and augmented reality. E-mail:haozhongY@buaa.edu.cn

  • Supported by:
    National Natural Science Foundation of China(62372025);National Natural Science Foundation of China(61932003);Fundamental Research Funds for the Central Universities

Abstract:

With the advancement of computer technology, virtual reality (VR) has matured, offering users immersive and high-quality experiences across various applications. VR has become a pivotal research direction in computer graphics and human-computer interaction. Large model technologies, a prominent research focus, have provided novel solutions and ideas for classic problems across multiple fields. However, there remains a notable shortage of comprehensive reviews on the application of large model technologies within the VR domain. To address this research gap and stimulate future work, this paper systematically collected, organized, and synthesized recent studies on the utilization of large models in VR environments. It outlined the fundamental principles and representative categories of large models, followed by a detailed analysis of their research progress and applications in two main areas: content generation and human-computer interaction. Finally, the challenges associated with integrating large models into VR environments were discussed, along with prospects for future development trends in this field.

Key words: virtual reality, large model, content generation, human-computer interaction, survey

CLC Number: