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    30 June 2020, Volume 41 Issue 3 Previous Issue    Next Issue

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    Using problem-solving theories to investigate user behaviors in interactive visual analytics of complex information
    ZHANG Hui-jun, CHEN Jun-jie
    2020, 41(3): 325-334.  DOI: 10.11996/JG.j.2095-302X.2020030325
    Abstract ( 67 )   PDF (521KB) ( 81 )  
    Recently, to address the challenges imposed by big data, research on interactive
    visualization and visual analytics, which is aimed at combining human intelligence and machine
    computational powers in data analysis, has become increasingly important. However, the design of
    complex-information-oriented interactive visualization and visual analytics systems still lacks
    effective cognitive foundations as a guidance. Existing frameworks or design guidelines, such as
    sense-making, focus largely on the external characteristics of analytical activities and offer little
    insight into fundamental cognition that underpins analytical behaviors. In this paper, we proposed a
    theoretical framework based on problem-solving theories to help explain the essential cognitive
    activities in interactive visual analytics, advocated an approach to understanding the visual analytics process as a process to solve ill-defined problems, and explored the impacts of problem
    representations and problem-solving strategies on visual analytics behaviors. We see our contribution
    as two-folded. Theoretically, we borrowed problem-solving theories from cognitive science to study
    complex interactive activities in visual analytics, and this approach may offer insight into the design
    of interactive systems involving complex information-analytical behaviors. Practically, we discussed
    the design and evaluation of visual analytics tools from the perspective of supporting problem-solving.
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    Research on human-machine interface design of exterior screen of driverless delivery car
    WANG Wen-juan, ZHANG Bi-han, FU Meng-ting, LIN Zheng-he, PEI Jing-yi, WANG Jian-min
    2020, 41(3): 335-341.  DOI: 10.11996/JG.j.2095-302X.2020030335
    Abstract ( 141 )   PDF (743KB) ( 125 )  
    With the rapid development of intelligent vehicles and logistics, and the combination of
    these two industries has promoted the emergence of driverless delivery cars. In order to improve the
    safety, efficiency and user experience of the driverless delivery car, the design of the human-machine
    interface (HMI) of the car’s exterior screen was studied. We first put forward the theory of
    human-vehicle-environment relationship based on driverless delivery cars, and studied the design
    requirements of vehicle exterior interface in view of the running scenario flow of delivery cars. On
    this basis, the information architecture, multi-channel interaction mode and interface design of the
    exterior interface of the driverless delivery car were discussed and practiced, and the usability test
    was conducted regarding the preliminary prototype design of recycling function. The test results show
    that the preliminary interactive prototype of the driverless delivery car’s exterior screen runs logically
    smoothly and has high usability. The survey results show the users’ hope for the driverless delivery
    car to be accurately located and the use of the points system for exchanging material rewards. This
    research indicates that HMI design can improve the safety, efficiency and user experience of the
    driverless delivery car. Through modifying and perfecting the design of the exterior screen with test and iteration, the design of the exterior screen will be continuously improved.
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    Immersion evaluation of virtual roaming with proprioceptive interaction
    ZHOU Qiang1, ZHANG Min-xiong1, WU Xin-li1, LI Xin1,HUANG Jin-peng1, YANG Wen-zhen1, PAN Zhi-geng2,3
    2020, 41(3): 342-349.  DOI: 10.11996/JG.j.2095-302X.2020030342
    Abstract ( 87 )   PDF (2195KB) ( 77 )  
    Immersion is significantly characteristic of virtual roaming. Currently perceptual distortion
    is a serious problem in virtual roaming with proprioceptive interaction. Thus, the visual perception of
    virtual scene motion cannot match the somatosensory perception, which undermines the immersion of
    virtual roaming. The curve non-equidistant interpolation algorithm, isometric interpolation algorithm
    and the real-time interpolation algorithm were established based on Catmull-Rom curve, so as to
    carry out the immersion evaluation of virtual roaming with proprioceptive interaction. The results of
    subjective evaluation experiments and simulation experiments show that the non-equidistant
    interpolated roaming paths of Catmull-Rom curves had obvious somatosensory distortions both in
    uniform roaming and in variable-speed roaming. The equidistant interpolation roaming path based on
    Catmull-Rom curve was suitable for uniform roaming, but unsuitable for variable-speed roaming. The
    real-time interpolated roaming path based on Catmull-Rom curve can match the real-motion speed with the scene-motion speed, thus solving the inconsistency between the visual perception and body
    motion perception in virtual roaming. Therefore, the proposed algorithms can improve the immersion
    of virtual roaming.
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    Research on user experience quality about the time delay of videos on mobile internet
    TAN Hao1, SUN Jia-hao2
    2020, 41(3): 350-355.  DOI: 10.11996/JG.j.2095-302X.2020030350
    Abstract ( 72 )   PDF (590KB) ( 56 )  
    With the development of mobile Internet and the rapid growth of mobile video services,
    satisfactory quality of experience (QoE) has become a key factor for operators to retain users.
    Quantitative evaluation criteria was established for mobile video services with different kinds of time
    delay from the perspective of user experience. According to the method of scenario simulation, a real
    mapping relationship of the user experience quality was proposed in the subjective scale form of the
    mean opinion score (MOS). Then a hierarchical study was taken on users’ effective response to
    delayed videos. The effect of single and multiple initial buffer time and stalling time on user
    experience quality was obtained. Besides, the evaluation level system of user experience quality was
    created. In a short video, negative user experience occurs when there is a single delay longer than four
    seconds. Under the circumstance of the same delay duration, the user experience quality of the initial
    buffer time is slightly better than that of the stalling time. If many delays occur in a certain mobile
    video service, compared with a lower frequency of long delays, the short but frequent delays will
    bring more negative experience to users.
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    Research on aided design platform based on 3D headform and acupoint distribution
    SHAO Yu-guang1, LI Zhe-lin1, YU Guang-zheng2, LI Yu-qi1, DENG Xiang-hong1, JIANG Li-jun1
    2020, 41(3): 356-361.  DOI: 10.11996/JG.j.2095-302X.2020030356
    Abstract ( 61 )   PDF (3649KB) ( 61 )  
    In order to design headwear products suitable for the headform of Chinese people and
    improve the suitability and comfort when the product is used, a research on the graphic platform for
    assisting the design of headwear products was carried out. Firstly, the three-dimensional digital
    models of five types of standard heads were reconstructed based on the National Standards. A total of
    15 three-dimensional digital head models were constructed according to headform scaling factors at
    the 5th, 50th, and 95th percentile of different headforms. According to the acupoint distribution and
    positioning method of traditional Chinese medicine, a three-dimensional distribution model of 7
    meridians and 78 acupoints was built on the constructed headform. The WebGL development kit
    Three.js was used to develop an aided design platform of headwear products, realizing such functions
    of continuous deformation of the multi-percentile headforms, dynamic positioning of the head
    acupoints and datum-planes cutting. The platform can provide a suitability analysis of acupoint
    matching, gap of the fit area and interference. A headwear massager was tried on for adaptability
    analysis, and the problems of the product structure had been effectively found. The method proposed
    in this research may provide implications for the compatibility analysis of related headwear products.
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    Joint enhanced local maximal occurrence representation and k-KISSME metric learning for person re-identification
    SUN Rui1,2, XIA Miao-miao1,2, LU Wei-ming1,2, ZHANG Xu-dong1,2
    2020, 41(3): 362-371.  DOI: 10.11996/JG.j.2095-302X.2020030362
    Abstract ( 56 )   PDF (2364KB) ( 116 )  
    Person re-identification is an important technique for automatically searching for
    pedestrians in surveillance videos. This technology consists of two key parts, feature representation
    and metric learning. Effective feature representations should be robust to changes in illumination and
    viewpoint, and the discriminative metric learning can improve the matching accuracy of person
    images. However, most of the existing features were based on local or global feature representation
    and failed to efficiently use the fine details and profile information of the appearance of pedestrians.
    More importantly, metric learning was usually conducted in a linear feature space, and nonlinear
    structures in the feature space couldn’t be efficiently utilized. To solve these problems, we first
    designed an effective feature representation called enhanced local maximal occurrence representation
    (eLOMO), which could realize the fusion of fine details and profile information of the appearance of the person image and satisfy the human visual recognition mechanism. Furthermore, we proposed a
    kernelized KISSME metric learning (k-KISSME) method, simple and efficient, only requiring two
    inverse covariance matrices to be estimated. In addition, to handle changes in light and viewing angle,
    we applied Retinex transforms and scale-invariant texture descriptors. Experiments show that the
    proposed method possesses the ability regarding abundant and integral person feature representation
    and improves the recognition rate of person re-identification in comparison with the existing
    mainstream methods.
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    Visual gesture recognition technology based on long short term memory and deep neural network
    HE Jian1,2, LIAO Jun-jie2, ZHANG Cheng2, WEI Xin2, BAI Jia-hao2, WANG Wei-dong1,2
    2020, 41(3): 372-381.  DOI: 10.11996/JG.j.2095-302X.2020030372
    Abstract ( 78 )   PDF (2808KB) ( 220 )  

    Aiming at the problem that visual gesture recognition is susceptible to light conditions,
    background information and changes in gesture shape, this paper analyzed the spatial context features
    of human gestures. First, this paper established a dynamic gesture model based on the contour
    features of human skeleton and body parts. The convolutional pose machine (CPM) and the single
    shot multibox detector (SSD) technology were utilized to build deep neural network, so as to extract
    the contour features of human gesture skeleton and body parts. Next, the long short term memory
    (LSTM) network was introduced to extract the temporal features of skeleton, left and right hand, and
    head contour in dynamic human gestures, so as to further classify and recognize gestures. On this
    basis, this paper designed a dynamic gesture recognizer based on spatial context and temporal feature
    fusion (GRSCTFF), and conducted network training and experimental analysis on GRSCTFF through
    the video sample database of traffic police command gestures. The experimental results show that
    GRSCTFF can quickly and accurately recognize the dynamic traffic police command gestures with an accuracy of 94.12%, and it has strong anti-interference ability to light, background and gesture shape changes.

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    Classification of engine main bearing cap parts using SIFT-SVM method
    SHI Zhi-liang, ZHANG Peng-fei, LI Xiao-yao
    2020, 41(3): 390-398.  DOI: 10.11996/JG.j.2095-302X.2020030382
    Abstract ( 66 )   PDF (5193KB) ( 155 )  
    The recognition and classification of mechanical components is a key process on the
    manufacturing automation line. In terms of the classification of the mixed and cleaned engine main
    bearing cap, through the analysis of the actual characteristics of the main bearing cap parts, the
    classification and recognition method for the main bearing cap based on SIFT-SVM was proposed.
    The method first extracted all scale-invariant feature transform (SIFT) feature vectors of the training
    dataset image, then employed the K-means clustering method to cluster all feature vectors into K
    classifications, and substituted the obtained K clustering results into the bag of word model (BoW).
    “Vocabulary” was utilized to describe each training image, thereby obtaining a BoW description of
    the image. The BoW description of each image served as a training input, and the classification model
    for the main bearing cap was trained using a support vector machine (SVM). The experimental results
    show that under the calibrated lighting conditions, the recognition rate of the main bearing cap parts
    can reach 100%, and the recognition time for a single part was 0.6 seconds, which verified the
    effectiveness and efficiency of the algorithm.
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    Fusion of geometric and orientation information for 3D palmprint recognition
    WANG Xi1,2, GAI Shao-yan1,2, DA Fei-peng1,2
    2020, 41(3): 390-398.  DOI: 10.11996/JG.j.2095-302X.2020030390
    Abstract ( 41 )   PDF (1212KB) ( 108 )  
    In order to improve the robustness and accuracy of the feature representation of 3D
    palmprint, a method integrating the geometric and directional features of curved surfaces was
    proposed. Based on the existing method using the surface type (ST)-based coding to extract geometric
    features of a 3D palm, we proposed to use the shape index (SI)-based coding to jointly characterize
    the geometric features of 3D palmprints. This operation can effectively reduce the impact on accuracy
    brought by the error encoding caused by the threshold. Moreover, we proposed a multi-scale modified
    competitive coding (MSMCC) to characterize the orientation features. The multi-dictionary
    collaborative-representation (CR)-based framework was employed to merge the geometric and
    orientation features into the decision level to perform identification. Extensive experiments on the
    public 3D palmprint database prove that the proposed method can achieve an optimal rank-1
    recognition accuracy while maintaining a relatively low computational complexity.
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    Hyperbola extraction method based on multi-label hierarchical clustering algorithm of GPR images
    LI Wen-sheng, YUAN Da, MIAO Cui, WANG Dong-yu
    2020, 41(3): 399-408.  DOI: 10.11996/JG.j.2095-302X.2020030399
    Abstract ( 47 )   PDF (1282KB) ( 111 )  
    Hyperbola extraction in ground penetrating radar (GPR) images is an important feature to
    analyze the location and structure of underground objects. However, there are often some problems
    with the extracted hyperbola, such as incomplete structure, fragmentation, and shape anomalies,
    caused by the interference of noise and clutter that are typical of real environments. These issues are
    not conducive to the subsequent quantitative operations, such as data analysis and 3D modeling. In
    this context, this paper proposed a multi-label hierarchical clustering-based hyperbola extraction
    method (MHCE) for the hyperbola extraction of GPR images. Firstly, through evaluating the stability
    between pixel neighborhoods by the means of information entropy, an information entropy-based
    distance method was constructed to conduct the hierarchical clustering algorithm. Next, a multi-label
    clustering method was proposed based on the adjacency space of the clustering results, so as to reduce
    the influence of clutter and noise on hyperbola extraction. Finally, the hyperbola was extracted
    combined with the fitting shape and texture orientation of the multi-label clustering results. The
    experimental results show that this method is robust for GPR images and can be used to obtain the
    shape and position parameters of a normalized hyperbola.
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    ForegroundNet: a semantic and motional feature based foreground detection algorithm
    LAI Shao-chuan1, WANG Jia-xin2,3, MA Cui-xia2
    2020, 41(3): 409-416.  DOI: 10.11996/JG.j.2095-302X.2020030409
    Abstract ( 54 )   PDF (687KB) ( 51 )  
    Aiming at the problem that the previous foreground detection methods depend more
    heavily on scene information, a real-time foreground detection deep learning model ForegroundNet
    without iteratively updating the background model is proposed. ForegroundNet extracts semantic
    features from current and auxiliary images with backbone networks firstly, the auxiliary images which
    can be either an adjacent image frame or an automatically generated background image. These
    features are further fed into deconvolution network with short connections, which make the final
    feature maps have the same size as input images and contain semantic and motional features in
    different scales, finally we use softmax layer to perform a binary classification. The results on CDNet
    dataset show that ForegroundNet achieves better F-Measure of 0.94 compare to the 0.82 of
    suboptimal method. More over ForegroundNet has good real-time performance that its speed reaches
    123 fps.
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    Study on the extraction and classification of EEG characteristics in ADHD patients based on Pearson’s optimal electrode selection
    ZOU Ling1,2, WU Fan1,2, BI Hui1,2, TIAN Bo-fan1,2, SONG Zhi-wei1,2, WANG Su-hong3
    2020, 41(3): 417-423.  DOI: 10.11996/JG.j.2095-302X.2020030417
    Abstract ( 264 )   PDF (671KB) ( 53 )  
    Event-related potential (ERP) can be used for EEG feature extraction and classification for
    children with attention deficit hyperactivity disorder (ADHD) and normal children. Firstly, the EEG
    signals of two kinds of children were collected by the gambling task paradigm. Secondly, the optimal
    electrode was selected based on the Pearson correlation coefficient algorithm, and the optimal
    electrode EEG signal was preprocessed. Then, time domain features (mean, variance, peak) and
    frequency domain features (Theta band power, Alpha band power) of pre-processed EEG signals were
    extracted. Finally, traditional classification methods (Support Vector Machine (SVM), Adaptive
    Boosting (AdaBoost), Bootstrap Aggregating (Bagging), Linear Discriminant Analysis (LDA), Back Propagation (BP) and combined classifier classification methods (LDA-SVM, BP-SVM) were used to
    complete the classification of two kinds of EEG signals. The results demonstrate that the
    classification accuracy of traditional BP classifier was up to 80.52% and that of the combined
    classifier was up to 88.88%. The combined classification method can improve the classification
    accuracy for ADHD children and provide technical support for ADHD neurofeedback rehabilitation
    treatment based on the BCI technology.
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    Extraction of spatial features of emotional EEG signals based on common spatial pattern
    YAN Meng-meng1, LV Zhao1,2, SUN Wen-hui1
    2020, 41(3): 424-429.  DOI: 10.11996/JG.j.2095-302X.2020030424
    Abstract ( 86 )   PDF (2208KB) ( 55 )  
    In order to enhance the performance of electroencephalogram (EEG)-based emotion
    recognition and improve the accuracy of multi-classification, a spatial filtering algorithm using the
    common spatial pattern (CSP) was proposed. Firstly, the traditional CSP method was used to design
    the spatial domain filter. On this basis, three types of emotion recognition EEG signals (i.e., positive,
    neutral, and negative) were linearly projected by this filter, so as to extract spatial features.
    Furthermore, considering that the traditional joint approximation diagonalization (JAD) algorithm
    using the “highest score eigenvalue” criterion may result in the failure to distinguish the
    multi-classification emotional states, different eigenvalue selection methods were designed in terms
    of the position of the eigenvalues with the highest scores. Under our lab environment, the
    comparative experiments using the support vector model (SVM) as a classifier have been carried out.
    The results show that the CSP-based spatial feature extraction method has an impressive accuracy of 87.54% on average in three-class emotion state recognition, proving the feasibility of the method in  the application of emotion recognition.
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    Research on hull welding techniques based on knowledge engineering
    MA Guo-hui, TIAN Ling, LIU Si-chao, CHEN Jun-yu
    2020, 41(3): 430-437.  DOI: 10.11996/JG.j.2095-302X.2020030430
    Abstract ( 51 )   PDF (586KB) ( 58 )  
    In the process of shipbuilding, the knowledge in the field of hull welding is lack of
    effective induction, which results in poor reusability and sharing. To solve these problems, based on
    knowledge engineering technologies, this paper studies the methods of knowledge acquisition,
    classification, representation and reasoning application in hull welding and develops a knowledge
    base of techniques, which effectively realizes the sharing and reuse of knowledge. Firstly, a
    classification mode and access to acquire the knowledge of hull welding were put forward. Secondly,
    on this basis, the results of the research on knowledge representation method based on ontology was
    applied to the hull welding process and a domain ontology was established. Thirdly, a reasoning mode
    of welding process was put forward, and a rule base of process was established based on normative
    documents such as national standards and industry standards and instructive documents such as
    professional books and expert opinions, then a fuzzy rule reasoning system was designed. Finally a
    knowledge base system for hull welding process was designed and developed, and such functions
    were standardized as knowledge acquisition, knowledge representation, knowledge reasoning and
    knowledge management, providing support platform of knowledge sharing and reuse for related personnel in the field of hull welding, and providing implications for the use of knowledge engineering technologies in other fields of shipbuilding.
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    Application research on the KJ/FA/TRIZ integration method in anterior maxillary traction appliance design
    ZHANG Fang-lan, YAO Wan-tong, LIU Long-ji
    2020, 41(3): 438-445.  DOI: 10.11996/JG.j.2095-302X.2020030438
    Abstract ( 56 )   PDF (1019KB) ( 49 )  
    Aimed at solving such problems as discomfort and inconvenience of the maxillary anterior
    traction appliance, an innovative design method based on FA and TRIZ was proposed. The
    relationship and the component interaction matrix between the functions and structures were
    established based on the FA. The TRIZ was adopted to analyze the connections between the interacted
    components and sub-functions, thus forming the function-field model. Its categories were divided
    based on the actual utility. Then 76 standard solutions were employed to address problems, thereby
    obtaining an improved design of appliance. Finite element analysis was made to evaluate the redesign
    scheme by giving the materials and forces. A comparative experiment was undertaken to evaluate the
    redesign scheme. Finally, the feasibility of the FA/TRIZ integration method and evaluation method
    was verified through the implementation of the innovative design of the maxillary anterior traction
    appliance.
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    Research on product design scheme evaluation based on TOPSIS method of structure entropy weight
    CHEN Xiang, WEI Hua
    2020, 41(3): 446-452.  DOI: 10.11996/JG.j.2095-302X.2020030446
    Abstract ( 91 )   PDF (744KB) ( 63 )  
    In order to improve the efficiency of rational decision-making in the process of product
    design scheme evaluation, this paper proposed a method of product design scheme evaluation based
    on TOPSIS (technique for order preference by similarity to ideal solution) and the method of structure
    entropy weight. In the evaluation process, the evaluation indexes of product design scheme were
    determined first, and then the experts ranked each evaluation index based on its priority. After
    obtaining the “typical ranking”, the weight of each evaluation index was calculated through structural
    entropy calculation and “cognition blindness”, thus enabling itself to replace the weight coefficient
    set by experts in TOPSIS method. Next, the matrix of weighted standard decision-making for each
    index of design scheme was constructed, and then the ideal solution of each index was obtained.
    Based on the above procedures, the relative closeness degree of each design scheme to its ideal
    solution can be obtained, and the corresponding ranking of design schemes can be determined after
    comparison. Finally, the evaluation process was applied to the decision-making of the design scheme
    evaluation of recording pens, which verified the feasibility and effectiveness of this method.
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    Evaluation method and application of rehabilitation training products  for autistic children based on AHP and TOPSIS
    WANG Mei-xue, ZHAI Hong-lei
    2020, 41(3): 453-460.  DOI: 10.11996/JG.j.2095-302X.2020030453
    Abstract ( 104 )   PDF (873KB) ( 62 )  
    In order to study the methods and processes for evaluating the design of rehabilitation
    training products for autistic children and to reduce the subjectivity and one-sidedness in selecting a
    scheme, AHP and TOPSIS methods were used to comprehensively evaluate the rehabilitation training
    products for autistic children. Firstly, the evaluation system for rehabilitation training products was
    constructed through literature research and interviews with experts. Secondly, the AHP method was
    employed to determine the weight of the evaluation elements, then the experts’ scoring method was
    utilized to establish an initial evaluation matrix. After standardizing the processing of matrix, we
    obtained weighted normalization matrix, which led to the positive ideal solution and negative ideal
    solution. Then the final ranking was in the manner of calculating the distance between each solution to
    be evaluated and the ideal solution. Finally, this method was verified. Based on the AHP and TOPSIS
    methods, the evaluation method for autistic children's rehabilitation training products realized the
    prioritization of 3 rehabilitation training products, which can reduce the subjectivity and one-sidedness
    in the evaluation of the design plan and will be conducive to the future rehabilitation training products for autistic children. The method provides experience for design evaluation and program optimization of rehabilitation products for autistic children in the future.
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    Research on role modeling design of intervention card for autistic children based on visual cognition
    ZHAO Yu-wan1, ZHANG Bing-chen1, WANG Yan-qun2, SONG Li-shu3
    2020, 41(3): 461-468.  DOI: 10.11996/JG.j.2095-302X.2020030461
    Abstract ( 134 )   PDF (1878KB) ( 65 )  
    Based on the visual cognitive characteristics of autistic children, explorations were made
    on the visual image preference of autistic children, and analyses were conducted concerning the
    design elements of role modeling of intervention cards, thus giving full play to the effectiveness of
    intervention cards. First, through such channels as rehabilitation institutions, teaching aids, and
    special education websites, the intervention cards for autistic children currently circulated in the
    market were sorted out, a representative role model of the cards was selected, and the image analysis
    was made regarding the characteristics of the role model and the visual image vocabulary was sorted out based on the visual cognitive characteristics of autistic children. Then the semantic difference
    method was adopted to combine the visual image vocabulary with the map. The main factors of visual
    image were extracted by the factor analysis. Finally, the mapping relationship between visual
    cognitive preference and mental image factors of autistic children was constructed. Through the
    investigation and experiment, the representative role modeling of intervention cards was sorted out. If
    we combine the visual preference and image vocabulary of autistic children and adjust the modeling
    characteristics, the appeal of role modeling of intervention cards can be enhanced, the effectiveness of
    intervention training improved, and experience for teaching aids provided.
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    Comprehensive evaluation and optimization method of products for the elderly based on FAHP and TOPSIS——a case study on the smart bracelet for the elderly
    YANG Mei, CONG Yang-fan, LI Xue-rui
    2020, 41(3): 469-479.  DOI: 10.11996/JG.j.2095-302X.2020030469
    Abstract ( 102 )   PDF (909KB) ( 86 )  
    In order to comprehensively evaluate the smart bracelet for the elderly more thoroughly, an
    evaluation model was established, so as to facilitate the evaluation and optimization of the final
    scheme. The model was established from such 4 dimensions as product design, user experience,
    human-computer interaction and practical production. Firstly, the fuzzy analytic hierarchy process
    (FAHP) method was employed based on the triangular fuzzy number to acquire weight values of
    every index. Then, the technique for order preference by similarity to ideal solution (TOPSIS) method
    was utilized to evaluate and order every scheme. An example could be found in 16 schemes of the
    smart bracelet for the elderly of a certain brand and prove the feasibility and practical significance of
    this FAHP-TOPSIS method. Such an evaluation and optimization method can help solve problems in
    consideration of the fuzzy thinking to systematize, hierarchize and quantify the thinking process. It
    can thus ultimately propose a clear evaluation scheme and optimized method for the smart bracelet for the elderly.
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    Comparison method of BIM models based on component shape distribution and registration position
    WANG Jia1,2, WU Lei1, ZHOU Xiao-ping1,2, SONG Bing-yu3, LI Liang-hui4
    2020, 41(3): 480-489.  DOI: 10.11996/JG.j.2095-302X.2020030480
    Abstract ( 109 )   PDF (1920KB) ( 68 )  
    Various versions of BIM models will appear in different stages of the entire life cycle of a
    building, and the differences among these models can provide support for the decision-making in the
    construction and operation of the building. Most BIM model comparisons are based on visual
    inspection, manual counting, and selective inspection of attributes. Although some scholars and
    relevant institutions have studied some methods of automatic comparison of BIM models, most of
    them rely on the ID of components in the model, and the results of comparison cannot be directly
    reflected in specific components and attributes. Aimed at these problems, a comparison method of BIM models was proposed based on shape distribution and registration position, extracting features
    from components for component matching and compareing BIM models on the component level.
    Firstly, shape distribution of the components was constructed based on their geometric information to
    calculate the similarity between the shape distribution of components of similar types. Secondly, the
    positions of the components were matched and the similarity between the positions was calculated.
    Then two similarity degrees were combined to match components and the differences between
    matched components were compared. Finally, the difference between models was obtained, and
    WebGL was used for visual presentation. This method disregards the influence of the changes of
    component ID on model comparison, capable of working out the differences among models on the
    component level.
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    Research on knowledge-based BIM for automated compliance checking system in architectural design
    CHEN Yuan, ZHANG Yu, KANG Hong
    2020, 41(3): 490-499.  DOI: 10.11996/JG.j.2095-302X.2020030490
    Abstract ( 200 )   PDF (958KB) ( 110 )  
    It is of great significance to conduct the research on automated compliance checking
    system of architectural design, in terms of ensuring that the building information model (BIM) meets
    the design rules requirements and increasing the degree of automated compliance checking.
    Combined with the theory of compliance checking and the expert system method, this research
    proposed the framework of the automatic compliance checking system with BIM as the test target,
    and realized the compliance checking process by separating rule knowledge from reasoning
    mechanism. Taking the Design code for residential buildings as an example, this paper conducted the
    knowledge analysis on the provisions in the specification, summarized the expression of code
    knowledge, as well as built the rule base and the access mechanism to the rule base. Next, the
    reasoning mechanism under logical strategy was established. Through reasoning the rule information
    and BIM information in the rule base, checking results were output. Finally, this paper constructed a
    verification platform of compliance checking system, completed the process of model data extraction
    and rule reasoning through BIM examples, realized the function of compliance checking, and verified
    the framework of compliance checking method. The structure of the compliance checking method proposed in this research is more comprehensive and can therefore guide the follow-up research. This
    automated compliance checking system can effectively improve the efficiency of BIM compliance
    checking, ensure the quality of checking, and promote the development of informatization in the field
    of construction engineering.
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