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图学学报 ›› 2026, Vol. 47 ›› Issue (4): 746-756.DOI: 10.11996/JG.j.2095-302X.2026040746

• 计算机图形学与虚拟现实 • 上一篇    下一篇

QC-ORF:基于弱提示的三维高斯条件查询对象响应场构建方法

刘渠1,3, 陈斌2,3(), 黄元正1,3   

  1. 1 北京大学地球与空间科学学院北京 100871
    2 北京大学计算机学院北京 100871
    3 智能平行技术国家级重点实验室北京 100871
  • 收稿日期:2026-04-15 接受日期:2026-05-04 出版日期:2026-08-31 发布日期:2026-08-31
  • 通讯作者:陈斌,E-mail:gischen@pku.edu.cn
  • 基金资助:
    国家自然科学基金(42571506);国家级重点实验室基金(2025JK01)

QC-ORF: constructing query-conditioned object response fields in 3D Gaussians via weak prompts

LIU Qu1,3, CHEN Bin2,3(), HUANG Yuanzheng1,3   

  1. 1 School of Earth and Space Sciences, Peking University, Beijing 100871, China
    2 School of Computer Science, Peking University, Beijing 100871, China
    3 National Key Laboratory of Intelligent Parallel Technology, Beijing 100871, China
  • Received:2026-04-15 Accepted:2026-05-04 Published:2026-08-31 Online:2026-08-31
  • Contact: CHEN Bin,E-mail:gischen@pku.edu.cn
  • Supported by:
    National Natural Science Foundation of China(42571506);Fund of National Key Laboratory(2025JK01)

摘要:

针对3DGS中对象级表达不自然、显式语义难以覆盖真实复杂场景对象以及伪实例掩膜跨帧一致性难以保证等问题,提出一种基于弱提示的三维高斯条件查询对象响应场构建方法QC-ORF。3DG中像素通常由多个高斯沿视线方向连续叠加生成,高斯单元与真实对象边界并不天然一一对应,直接赋予高斯级离散标签易受到支撑面、接触区域和伪掩膜噪声影响。QC-ORF不依赖显式类别语义,也不将伪掩膜视为稳定的跨视角实例真值,而是将对象建模为由查询触发的高斯连续隶属度,从而构建连续对象响应场,在统一的三维高斯场中建立对象级中间表示。通过在3DGS中引入连续特征与前景分支,并结合教师特征蒸馏、前景并集监督、单帧实例内紧致约束和深度一致性门控,在弱提示条件下学习稳定的对象相关响应。推理阶段通过正样本吸引、负样本抑制和前景偏置共同构造查询响应,形成目标相关的连续对象响应,并可进一步解码为单视角分割、多视角聚合分割和层级式分组结果。实验结果表明,QC-ORF在以AUROC、AUPRC和响应差值为代表的对象响应主指标上均取得较好结果,并在下游分割任务中表现出较强的细节恢复能力。公开数据集和真实室外采集场景的结果表明,在训练掩膜不完整、局部结构复杂和支撑面干扰明显的场景中,仍能恢复较纯净且更完整的目标细节;在无显式语义、仅有伪掩膜弱提示的条件下,仍可学习到稳定的连续对象场。

关键词: 3D高斯泼溅, 无显式语义, 弱提示学习, 对象响应场, 深度一致性门控, 层级式分组

Abstract:

To address the limitations of 3D Gaussian Splatting (3DGS)—namely, unnatural object-level representations, the inadequacy of explicit semantics for representing complex real-world objects, and the difficulty of ensuring cross-view consistency of pseudo-instance masks— Query-Conditioned Object Response Fields (QC-ORF) was proposed as a weakly prompted framework for constructing QC-ORF in 3D Gaussians. In 3DGS, a rendered pixel is usually produced by the continuous alpha compositing of multiple Gaussians along the viewing direction, and Gaussian primitives are not naturally aligned with real object boundaries. Therefore, directly assigning discrete object labels to individual Gaussians makes the resulting representation susceptible to interference from supporting surfaces, contact regions, occlusions, and pseudo-mask noise. Instead of relying on explicit categorical semantics or treating pseudo-masks as stable cross-view instance-level ground truth, QC-ORF models objects as query-triggered continuous Gaussian memberships. This formulation builds a continuous object response field and provides a unified object-level intermediate representation within the 3DGS framework. Specifically, the original 3DGS representation was augmented with continuous feature and foreground branches, enabling each Gaussian primitive to carry object-relevant feature information in addition to geometry, opacity, and appearance parameters. A multi-channel rendering mechanism was adopted to render RGB colors, semantic features, foreground probabilities, and depth-related information within a unified Gaussian field. During training, dense teacher features extracted from visual foundation models were distilled into the Gaussian feature branch, while pseudo-instance masks generated by SAM2 were utilized as weak prompts rather than strict object labels. Foreground-union supervision was introduced to distinguish object-related regions from the background, and single-frame intra-instance compactness was enforced to reduce local feature variance within each pseudo-instance region. Furthermore, a depth-consistency gating strategy was employed to modulate the reliability of depth-related supervision, ensuring that inconsistent monocular depth or unreliable rendered depth did not dominate the learning of the object response field. These constraints jointly facilitated the learning of stable object-relevant responses under weak and noisy supervision. During inference, object queries were instantiated by seed prompts. Positive and negative prototypes were constructed from the seed view or multiple seed views, and query responses were formulated through positive-sample attraction, negative-sample suppression, and foreground bias. The resulting target-correlated continuous object responses can be rendered as two-dimensional response maps and further decoded into downstream object-level outputs, including single-view segmentation, multi-view aggregated segmentation, and hierarchical grouping. Compared with direct hard-threshold segmentation, the continuous response field preserves the response gradients between target and non-target regions, which is beneficial for handling incomplete masks, uncertain boundaries, and supporting-surface interference. Experiments on public datasets and additionally captured real outdoor 3DGS scenes demonstrated the effectiveness of QC-ORF. The proposed method achieves favorable performance on primary object response metrics, including AUROC, AUPRC, and response gap, while exhibiting robust detail recovery in downstream segmentation tasks. In challenging scenarios characterized by incomplete training masks, complex local structures, partial occlusions, and prominent interference from supporting surfaces, QC-ORF consistently recovered cleaner and more complete target details. Visual results on real outdoor scenes further showed that stable object responses can be obtained under complex illumination, natural backgrounds, and reconstruction noise. These results indicate that stable and continuous object fields can be learned in 3D Gaussian splatting (3DGS) without explicit semantics, using only pseudo-masks as weak prompts, and that the learned response field can serve as a unified intermediate representation for object-level segmentation, hierarchical decoding, and potential scene editing.

Key words: 3D Gaussian splatting, explicit semantics-free, weak prompt learning, object response field, depth consistency gating, hierarchical grouping

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