图学学报 ›› 2026, Vol. 47 ›› Issue (3): 564-575.DOI: 10.11996/JG.j.2095-302X.2026030564
收稿日期:2025-10-11
接受日期:2026-03-26
出版日期:2026-06-30
发布日期:2026-06-30
通讯作者:张严辞,E-mail:yczhang@scu.edu.cn
LIAO Jiankang1, ZHANG Yanci1,2(
)
Received:2025-10-11
Accepted:2026-03-26
Published:2026-06-30
Online:2026-06-30
Contact:
ZHANG Yanci,E-mail:yczhang@scu.edu.cn摘要:
三维高斯泼溅(3DGS)技术在新视角合成领域表现优异,但其传统的致密化策略在处理细节丰富的复杂场景时,极易引发过度重建(Over-reconstruction)现象,导致少量大体积高斯基元拟合大片区域,渲染图像出现明显模糊并严重丢失高频纹理细节。为克服该问题,提出一种频率强度高斯泼溅算法(FIGS)。首先,从图像局部频域特征出发,定义“频率强度”指标,用于精准量化局部空间内高频细节的丰富程度,并建立对应图像的频率强度图。其次,设计频率强度正则化机制,将渲染图像与真实图像的频率强度图差异引入损失函数,促使算法自适应地向高频细节密集的过度重建区域分配更多的高斯基元。最后,引入基于几何置信度的自适应高斯演化策略,利用多视图一致性先验构建几何置信度因子,通过加权致密化与主动剪枝联合实现高斯演化,动态优化整个场景的高斯分配。在Mip-NeRF360和Tanks&Temples等多个真实基准数据集上的大规模定性与定量实验表明,该算法在结构相似性(SSIM)、学习感知图像块相似度(LPIPS)等指标上取得了更有竞争力的结果,并有效降低了过度重建区域的占比。频率强度高斯泼溅算法能够有效缓解重建过程中的模糊,科学合理地调度高斯基元分布,在新视角合成的细节保真度和整体视觉质量上表现优异,为复杂真实场景的高精度三维重建提供了新的解决思路。
中图分类号:
廖健康, 张严辞. 针对过度重建问题的频率强度高斯泼溅算法[J]. 图学学报, 2026, 47(3): 564-575.
LIAO Jiankang, ZHANG Yanci. Frequency intensity Gaussian splatting for over-reconstruction issue[J]. Journal of Graphics, 2026, 47(3): 564-575.
图1 3D高斯中的过度重建((a) 渲染图像;(b) 真实图像;(c) 高斯椭球可视化)
Fig. 1 Over-reconstruction in 3D Gaussian Splatting ((a) Rendered image; (b) Ground truth; (c) Visualization of Gaussian ellipsoids)
| Method | Mip-NeRF360 | Tanks & Temples | Deep Blending | Ref-Real | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SSIM↑ | PSNR↑ | LPIPS↓ | SSIM↑ | PSNR↑ | LPIPS↓ | SSIM↑ | PSNR↑ | LPIPS↓ | SSIM↑ | PSNR↑ | LPIPS↓ | |
| 3DGS | 0.815 | 27.21 | 0.214 | 0.841 | 23.14 | 0.183 | 0.903 | 29.41 | 0.243 | 0.636 | 23.52 | 0.277 |
| SteepGS* | 0.809 | 27.31 | 0.221 | 0.845 | 23.55 | 0.178 | 0.904 | 29.62 | 0.246 | 0.642 | 23.60 | 0.269 |
| Perceptual-GS* | 0.829 | 27.74 | 0.185 | 0.856 | 23.87 | 0.150 | 0.906 | 29.88 | 0.231 | 0.643 | 23.62 | 0.249 |
| FreGS | 0.826 | 27.85 | 0.209 | 0.849 | 23.96 | 0.178 | 0.904 | 29.93 | 0.240 | 一 | 一 | 一 |
| Pixel-GS* | 0.818 | 27.48 | 0.207 | 0.846 | 23.74 | 0.175 | 0.899 | 29.47 | 0.249 | 0.642 | 23.63 | 0.264 |
| AbsGS* | 0.820 | 27.49 | 0.191 | 0.854 | 23.66 | 0.156 | 0.898 | 29.55 | 0.235 | 0.634 | 23.39 | 0.269 |
| Ours | 0.827 | 27.57 | 0.174 | 0.857 | 23.64 | 0.137 | 0.898 | 29.26 | 0.231 | 0.648 | 23.59 | 0.236 |
表1 合成质量定量实验结果
Table 1 Quantitative results of rendering quality
| Method | Mip-NeRF360 | Tanks & Temples | Deep Blending | Ref-Real | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SSIM↑ | PSNR↑ | LPIPS↓ | SSIM↑ | PSNR↑ | LPIPS↓ | SSIM↑ | PSNR↑ | LPIPS↓ | SSIM↑ | PSNR↑ | LPIPS↓ | |
| 3DGS | 0.815 | 27.21 | 0.214 | 0.841 | 23.14 | 0.183 | 0.903 | 29.41 | 0.243 | 0.636 | 23.52 | 0.277 |
| SteepGS* | 0.809 | 27.31 | 0.221 | 0.845 | 23.55 | 0.178 | 0.904 | 29.62 | 0.246 | 0.642 | 23.60 | 0.269 |
| Perceptual-GS* | 0.829 | 27.74 | 0.185 | 0.856 | 23.87 | 0.150 | 0.906 | 29.88 | 0.231 | 0.643 | 23.62 | 0.249 |
| FreGS | 0.826 | 27.85 | 0.209 | 0.849 | 23.96 | 0.178 | 0.904 | 29.93 | 0.240 | 一 | 一 | 一 |
| Pixel-GS* | 0.818 | 27.48 | 0.207 | 0.846 | 23.74 | 0.175 | 0.899 | 29.47 | 0.249 | 0.642 | 23.63 | 0.264 |
| AbsGS* | 0.820 | 27.49 | 0.191 | 0.854 | 23.66 | 0.156 | 0.898 | 29.55 | 0.235 | 0.634 | 23.39 | 0.269 |
| Ours | 0.827 | 27.57 | 0.174 | 0.857 | 23.64 | 0.137 | 0.898 | 29.26 | 0.231 | 0.648 | 23.59 | 0.236 |
图7 依据频率强度识别过度重建区域 ((a) 渲染图像及局部放大;(b) 识别出的区域)
Fig. 7 Identifying over-reconstruction regions based on frequency intensity ((a) Rendered images with local zoom-ins; (b) Identified regions)
| Method | Mip-NeRF360 (outdoor) | Tanks & Tem-ples | Ref-Real |
|---|---|---|---|
| 3DGS | 9.65 | 2.89 | 5.34 |
| Pixel-GS | 6.74 | 2.45 | 4.43 |
| Perceptual-GS | 4.39 | 1.93 | 3.07 |
| AbsGS | 4.07 | 1.52 | 3.15 |
| Ours | 1.80 | 0.86 | 2.00 |
表2 频率强度差距过大区域所占图像百分比
Table 2 Percentage of regions with large frequency intensity differences in images
| Method | Mip-NeRF360 (outdoor) | Tanks & Tem-ples | Ref-Real |
|---|---|---|---|
| 3DGS | 9.65 | 2.89 | 5.34 |
| Pixel-GS | 6.74 | 2.45 | 4.43 |
| Perceptual-GS | 4.39 | 1.93 | 3.07 |
| AbsGS | 4.07 | 1.52 | 3.15 |
| Ours | 1.80 | 0.86 | 2.00 |
| Method | Mip-NeRF360 (outdoor) | Tanks & Tem-ples | Ref-Real |
|---|---|---|---|
| 3DGS | 1.83 | 1.72 | 2.66 |
| Pixel-GS | 2.75 | 1.43 | 3.30 |
| Perceptual-GS | 3.11 | 1.83 | 4.06 |
| AbsGS | 2.53 | 2.02 | 3.40 |
| Ours | 4.00 | 2.20 | 5.50 |
表3 各方法分配高斯球数量百分比
Table 3 The percentage of Gaussians allocated by each method
| Method | Mip-NeRF360 (outdoor) | Tanks & Tem-ples | Ref-Real |
|---|---|---|---|
| 3DGS | 1.83 | 1.72 | 2.66 |
| Pixel-GS | 2.75 | 1.43 | 3.30 |
| Perceptual-GS | 3.11 | 1.83 | 4.06 |
| AbsGS | 2.53 | 2.02 | 3.40 |
| Ours | 4.00 | 2.20 | 5.50 |
图8 频率强度图及频率强度正则化过程可视化((a) 频率强度图可视化;(b) 频率强度正则化过程可视化)
Fig. 8 Visualization of frequency intensity maps and the frequency-intensity regularization process((a) visualization of frequency intensity maps; (b) visualization of the frequency-intensity regularization process)
| Method | Mip-NeRF360 | Tanks & Temples | ||||
|---|---|---|---|---|---|---|
| SSIM↑ | PSNR↑ | LPIPS↓ | SSIM↑ | PSNR↑ | LPIPS↓ | |
| Base | 0.815 | 27.21 | 0.214 | 0.841 | 23.14 | 0.183 |
| Base+FI | 0.817 | 27.26 | 0.190 | 0.853 | 23.66 | 0.157 |
| Base+GE | 0.818 | 27.48 | 0.192 | 0.857 | 23.72 | 0.148 |
| Base+FI+GE | 0.827 | 27.57 | 0.174 | 0.857 | 23.64 | 0.137 |
表4 消融实验定量分析结果
Table 4 Ablation study quantitative results
| Method | Mip-NeRF360 | Tanks & Temples | ||||
|---|---|---|---|---|---|---|
| SSIM↑ | PSNR↑ | LPIPS↓ | SSIM↑ | PSNR↑ | LPIPS↓ | |
| Base | 0.815 | 27.21 | 0.214 | 0.841 | 23.14 | 0.183 |
| Base+FI | 0.817 | 27.26 | 0.190 | 0.853 | 23.66 | 0.157 |
| Base+GE | 0.818 | 27.48 | 0.192 | 0.857 | 23.72 | 0.148 |
| Base+FI+GE | 0.827 | 27.57 | 0.174 | 0.857 | 23.64 | 0.137 |
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