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图学学报 ›› 2026, Vol. 47 ›› Issue (3): 564-575.DOI: 10.11996/JG.j.2095-302X.2026030564

• 图像处理与计算机视觉 • 上一篇    下一篇

针对过度重建问题的频率强度高斯泼溅算法

廖健康1, 张严辞1,2()   

  1. 1 四川大学计算机学院四川 成都 610065
    2 四川大学视觉合成图形图像技术国家级重点实验室四川 成都 610064
  • 收稿日期:2025-10-11 接受日期:2026-03-26 出版日期:2026-06-30 发布日期:2026-06-30
  • 通讯作者:张严辞,E-mail:yczhang@scu.edu.cn

Frequency intensity Gaussian splatting for over-reconstruction issue

LIAO Jiankang1, ZHANG Yanci1,2()   

  1. 1 College of Computer Science, Sichuan University, Chengdu Sichuan 610065, China
    2 National Key Laboratory of Fundamental Science on Synthetic Vision, Sichuan University, Chengdu Sichuan 610064, China
  • Received:2025-10-11 Accepted:2026-03-26 Published:2026-06-30 Online:2026-06-30
  • Contact: ZHANG Yanci,E-mail:yczhang@scu.edu.cn

摘要:

三维高斯泼溅(3DGS)技术在新视角合成领域表现优异,但其传统的致密化策略在处理细节丰富的复杂场景时,极易引发过度重建(Over-reconstruction)现象,导致少量大体积高斯基元拟合大片区域,渲染图像出现明显模糊并严重丢失高频纹理细节。为克服该问题,提出一种频率强度高斯泼溅算法(FIGS)。首先,从图像局部频域特征出发,定义“频率强度”指标,用于精准量化局部空间内高频细节的丰富程度,并建立对应图像的频率强度图。其次,设计频率强度正则化机制,将渲染图像与真实图像的频率强度图差异引入损失函数,促使算法自适应地向高频细节密集的过度重建区域分配更多的高斯基元。最后,引入基于几何置信度的自适应高斯演化策略,利用多视图一致性先验构建几何置信度因子,通过加权致密化与主动剪枝联合实现高斯演化,动态优化整个场景的高斯分配。在Mip-NeRF360和Tanks&Temples等多个真实基准数据集上的大规模定性与定量实验表明,该算法在结构相似性(SSIM)、学习感知图像块相似度(LPIPS)等指标上取得了更有竞争力的结果,并有效降低了过度重建区域的占比。频率强度高斯泼溅算法能够有效缓解重建过程中的模糊,科学合理地调度高斯基元分布,在新视角合成的细节保真度和整体视觉质量上表现优异,为复杂真实场景的高精度三维重建提供了新的解决思路。

关键词: 新视角合成, 3D高斯泼溅, 三维重建, 过度重建, 频域分析

Abstract:

3D Gaussian Splatting (3DGS) technology has demonstrated exceptional performance in the field of novel view synthesis. However, when processing complex scenes with abundant details, its conventional densification strategy is highly susceptible to the over-reconstruction phenomenon. This leads to a small number of large-volume Gaussian primitives fitting extensive areas, resulting in noticeable blurriness in rendered images and a severe loss of high-frequency texture details. To overcome this issue, a novel Frequency Intensity Gaussian Splatting (FIGS) algorithm was proposed. First, starting from local image frequency-domain characteristics, a “Frequency Intensity” metric was defined to precisely quantify the richness of high-frequency details within local spatial regions, establishing corresponding frequency intensity maps. Second, a frequency-intensity regularization mechanism was designed. By incorporating the discrepancy between the frequency-intensity maps of the rendered images and the ground truth into the loss function, this mechanism drove the algorithm to adaptively allocate more Gaussian primitives to over-reconstructed regions densely populated with high-frequency details. Finally, a confidence-based adaptive Gaussian evolution strategy was introduced. Leveraging multi-view consistency priors to construct a geometric confidence factor, this strategy achieved robust Gaussian evolution through a joint mechanism of weighted densification and active pruning, thereby dynamically optimizing Gaussian allocation across the entire scene. Extensive qualitative and quantitative experiments conducted on multiple real-world benchmark datasets, including Mip-NeRF360 and Tanks & Temples, demonstrated that the proposed algorithm achieved highly competitive results in evaluation metrics such as Structural Similarity (SSIM) and Learned Perceptual Image Patch Similarity (LPIPS), effectively reducing the proportion of over-reconstructed regions. The Frequency Intensity Gaussian Splatting algorithm could effectively alleviate blurriness during the reconstruction process and scientifically orchestrate the spatial distribution of Gaussian primitives. It exhibited outstanding performance in detail fidelity and overall visual quality for novel view synthesis, providing a robust new solution for high-precision 3D reconstruction of complex real-world scenes.

Key words: novel view synthesis, 3D Gaussian splatting, 3D reconstruction, over-reconstruction, frequency-domain analysis

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