欢迎访问《图学学报》

图学学报 ›› 2026, Vol. 47 ›› Issue (3): 500-510.DOI: 10.11996/JG.j.2095-302X.2026030500

• 图像处理与计算机视觉 • 上一篇    下一篇

基于VGGT与显著性引导体素化的高效3DGS

李霁潼, 何金旭, 薛苏玲, 张俊, 娄路()   

  1. 重庆交通大学信息科学与工程学院重庆 400074
  • 收稿日期:2025-10-25 出版日期:2026-06-30 发布日期:2026-06-30
  • 通讯作者:娄路,E-mail:cloudlou@cqjtu.edu.cn
  • 基金资助:
    国家自然科学基金(52172381);重庆市自然科学基金面上项目(CSTC2021JCYJ-MSXMX1121)

Efficient 3D Gaussian splatting based on VGGT and saliency-guided voxelization

LI Jitong, HE Jinxu, XUE Suling, ZHANG Jun, LOU Lu()   

  1. School of Information Science and Engineering, Chongqing Jiaotong University, Chongqing 400074, China
  • Received:2025-10-25 Published:2026-06-30 Online:2026-06-30
  • Contact: LOU Lu,E-mail:cloudlou@cqjtu.edu.cn
  • Supported by:
    National Natural Science Foundation of China(52172381);Natural Science Foundation of Chongqing Municipality General Project(CSTC2021JCYJ-MSXMX1121)

摘要:

传统3D高斯泼溅(3DGS)依赖耗时长且鲁棒性较差的运动恢复结构(SfM)预处理环节,存在应用瓶颈;尽管引入预训练的多视图立体(MVS)模型方法可避免SfM约束,但由于计算复杂度高、内存消耗大,在稠密视角或大规模场景下难以胜任。为此,提出一种基于VGGT预处理与自适应体素化的高效3DGS框架,降低对输入图像数量和相机位姿的依赖,以及训练资源的需求,仅用数分钟实现端到端的高效场景重建。首先,预处理环节使用VGGT在数秒内从输入图像中推理得到相机位姿和初始稠密场景点云;其次,设计深度精细化引导的点云重建模块,提升初始点云结构的几何完整性、边界锐度与细节逼真度;然后采用基于图像多维显著性的自适应体素化策略,在训练阶段显著裁剪冗余高斯球,降低显存需求;最后,构建置信度感知的深度正则化与多视图几何一致性相融合的约束方法,弥补体素化压缩后的渲染质量损失,实现压缩效率与渲染质量的最佳平衡。实验结果表明,在TNT稀疏、稠密视角数据集和MipNeRF360稀疏数据集上,与当前先进方法对比,渲染指标PSNR,SSIM和LPIPS均明显提升,同时在稀疏、稠密场景下的高斯球数量分别减少大约25%和67%,能够快速完成高质量场景重建。

关键词: 新视角合成, 3D高斯泼溅, 稀疏视角, 稠密视角, 大场景重建

Abstract:

Traditional 3D Gaussian Splatting (3DGS) relies on time-consuming and fragile Structure-from-Motion (SfM) preprocessing, leading to significant application bottlenecks. Although recent approaches leverage pretrained Multi-View Stereo (MVS) models to bypass SfM, they suffer from high computational cost and memory overhead, rendering them unsuitable for dense-view or large-scale reconstruction. To address these issues, an efficient 3DGS framework based on VGGT preprocessing and adaptive voxelization was proposed, which reduced dependence on input views, camera poses, and training resources, enabling end-to-end scene reconstruction within minutes. Firstly, VGGT required only input images and was used to infer camera poses and initial dense scene point clouds within seconds. Then, a depth-refined point-cloud reconstruction module was designed to enhance geometric completeness, boundary sharpness, and fine-grained realism of the initial point cloud. Then, an adaptive voxelization strategy guided by multi-dimensional image saliency was introduced to prune redundant Gaussian primitives during training, significantly reducing memory usage. Finally, confidence-aware depth regularization was combined with multi-view geometric consistency constraint to compensate for rendering quality degradation after voxelization, achieving an optimal balance between compression efficiency and visual fidelity. Experimental results demonstrate that, compared with the current advanced methods, the proposed method achieves consistent improvements in PSNR, SSIM, and LPIPS on the TNT (sparse and dense views) and Mip-NeRF360 (sparse views) datasets. Meanwhile, the number of Gaussian primitives is reduced by approximately 25% and 67% in sparse and dense scenes, respectively, enabling fast and high-quality scene reconstruction.

Key words: novel view synthesis, 3D Gaussian splatting, sparse view, dense view, large scene reconstruction

中图分类号: