| [1] | 
													
														DONG Hui, CHEN Xin-kai, SUN Hao, YAO Li-gang. 
														
															Weed detection in vegetable field based on improved YOLOv4 and image processing
														[J]. Journal of Graphics, 2022, 43(4): 559-569.
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													| [2] | 
													
														LIAO Shi-min, LIU Yang-chuan, ZHU Ye-chen, WANG Yan-ling, GAO Xin. 
														
															An improved low-dose CT image enhancement network based on CycleGAN
														[J]. Journal of Graphics, 2022, 43(4): 570-578.
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													| [3] | 
													
														ZHANG Dun, HUANG Zhi-kai, WANG Huan, WU Yi-peng, WANG Ying, ZOU Jia-hao . 
														
															Research and application of wild mushrooms classification based on multi-scale features to realize hyperparameter evolution
														[J]. Journal of Graphics, 2022, 43(4): 580-589.
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													| [4] | 
													
														CHEN Zhao-jun, CHU Jun, ZENG Lun-jie. 
														
															Multi category mask wearing detection based on dynamic weighted category balance loss
														[J]. Journal of Graphics, 2022, 43(4): 590-598.
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													| [5] | 
													
														LI Hai-peng, XU Dan, FU Yu-ting, LIU Yan-an, ZHANG Ting-ting. 
														
															A scattered point cloud simplification algorithm based on FPFH feature extraction
														[J]. Journal of Graphics, 2022, 43(4): 599-607.
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													| [6] | 
													
														LIANG Zhen-yu, HUA Jia-hao, CHEN Hao-long, DENG Yi-chuan. 
														
															A computer vision based structural damage identification method for temporary structure during construction
														[J]. Journal of Graphics, 2022, 43(4): 608-615.
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													| [7] | 
													
														LIU Yu-zhen, LI Nan, TAO Zhi-yong. 
														
															Point cloud classification and segmentation based on ring query and channel attention
														[J]. Journal of Graphics, 2022, 43(4): 616-623.
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													| [8] | 
													
														LIU Shi-long, MA Zhi-liang. 
														
															 
	A method for obtaining the complete point cloud of reinforcement skeletons based on a structured light camera
 
														[J]. Journal of Graphics, 2022, 43(4): 633-640.
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													| [9] | 
													
														PENG Guo-qin, ZHANG Hao, XU Dan. 
														
															Unsupervised emotion recognition of Yunnan Heavy Color Paintings based on domain adaptation
														[J]. Journal of Graphics, 2022, 43(4): 641-650.
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													| [10] | 
													
														ZHAO Hui-chao, HU Kun, WANG Xiao-chao . 
														
															Grayscale watermarking algorithm via BEMD and texture complexity
														[J]. Journal of Graphics, 2022, 43(4): 659-666.
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													| [11] | 
													
														LIU Nan-shan, PEI Yun-qiang, JIANG Hao, HAN Yong-guo, WU Ya-dong, WANG Fu-pan, YI Si-heng . 
														
															WebAR garbage classification information visualization method based on VD-MobileNet network
														[J]. Journal of Graphics, 2022, 43(4): 667-676.
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													| [12] | 
													
														HE Qi, LI Wen-long, SONG Wei, DU Yan-ling, HUANG Dong-mei, GENG Li-jia. 
														
															Sea surface temperature prediction algorithm combined with residual spatial-temporal attention mechanism
														[J]. Journal of Graphics, 2022, 43(4): 677-684.
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													| [13] | 
													
														ZHANG Qing-hui, CHEN Yi, WU Cai-xia. 
														
															A visual analysis approach for domain literature data based on word representation model
														[J]. Journal of Graphics, 2022, 43(4): 685-694.
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													| [14] | 
													
														CAI Xing-quan, HUO Yu-qing, LI Fa-jian, SUN Hai-yan. 
														
															Human pose estimation and similarity calculation for Tai Chi learning
														[J]. Journal of Graphics, 2022, 43(4): 695-706.
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													| [15] | 
													
														CHEN Zhu-xin, YANG Qin-qi, CHEN Rui, ZHANG Yan-ci, LIU Yan-li, WU Zhi-hong. 
														
															Virtual light-based translucent material rendering in real-time
														[J]. Journal of Graphics, 2022, 43(4): 707-714.
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