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Journal of Graphics ›› 2025, Vol. 46 ›› Issue (4): 783-792.DOI: 10.11996/JG.j.2095-302X.2025040783

• Computer Graphics and Virtual Reality • Previous Articles     Next Articles

Study on the interaction of an AI-based motion capture technology in rehabilitation training systems for neuromyelitis optica

ZHANG Shuai1(), HONG Ao1, HU Hengrui2, LAN Mingying1(), XI Xiaochao1   

  1. 1. School of Digital Media & Design Arts, Beijing University of Posts and Telecommunications, Beijing 100876, China
    2. School of Internate, Beijing University of Posts and Telecommunications, Beijing 100876, China
  • Received:2024-10-16 Revised:2025-03-13 Online:2025-08-30 Published:2025-08-11
  • Contact: LAN Mingying
  • About author:First author contact:

    ZHANG Shuai (2003-), undergraduate. Her main research interest covers interactive design. E-mail:zhangshuai2@bupt.edu.cn

  • Supported by:
    Beijing Social Science Foundation(18YTC034);Beijing University of Posts and Telecommunications “Xiaomi Young Scholars” Project

Abstract:

Artificial intelligence (AI) vision models and their motion capture technologies have attracted much attention in the medical field in recent years, but these technologies have not been extensively applied to the field of neuromyelitis optica (NMO) rehabilitation. The purpose of this study was to study and implement a rehabilitation training system for neuromyelitis optica through Mediapipe posture tracking technology and interactive feedback design. Specifically, the following core works were conducted: ① Research on the formulation of rehabilitation training plans. Through a combination of qualitative and quantitative methods, 36 NMO rehabilitation patients were shadowed and interviewed, and the follow-up form of the Chinese Central Nervous System Inflammatory Demyelinating Disease Registry was used to evaluate the comprehensive evaluation system. ② Feedback analysis of rehabilitation training action guidance. The rehabilitation training action library was designed, and the key indicators such as the coordinates of human joint points, the angle of joint point formation, and the difference between joint point information and standard information were determined. The human posture detection model was also constructed using the Mediapipe framework to realize the real-time recognition and feedback of rehabilitation training actions. ③ Design of interactive feedback mechanism of rehabilitation system. The design principles of timeliness, particularity, guidance, and traceability were established. Meanwhile, a feedback process that includes scene positioning, dimensional analysis, and interaction mode was designed. Additionally, the Fogg behavior model theory was introduced..Finally, a lightweight rehabilitation training platform based on WeChat applets was built. In this study, a set of neuromyelitis optica rehabilitation training system and its supporting methods were obtained, which verified the possibility of AI motion capture technology in this field, improved the experience of NMO patients in the process of rehabilitation training, and was actually promoted in Beijing Tiantan Hospital affiliated to Capital Medical University, demonstrating its wide range of application value.

Key words: neuromyelitis optica, rehabilitation training, motion recognition, computer vision, multi-sensory interaction

CLC Number: