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Resolving Pose and Occlusion Consistency Based on Multiple View Geometry for Augmented Reality Systems

  

  • Online:2011-02-25 Published:2015-08-12

Abstract: This paper proposes a novel method to solve pose and occlusion consistency problems by using multiple view geometry for AR systems. The method can deal with pose and occlusion consistencies simultaneously in an uniform framework, which improves the performance of AR systems obviously. Experiments have been carried out to demonstrate the validity of the proposed approach. The results indicate that the method can solve pose and occlusion consistencies problems, by which the wrong impression of relative position caused by incorrect occlusion can be avoided effectively.

Key words: computer application, geometrical consistency, multiple view geometry, pose and occlusion