Journal of Graphics
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Abstract: The efficiency of design in production of game and movie can be improved through the reuse of the animation characters data, which can also bring the diversification of characters. A division method under the skin restriction is presented, which aims at mesh segmentation——the first step of model reuse. The newis method gets the pre-segmentation results based on the motion relativity of the skin information firstly, then processes the results by topologic check and optimization calculation, then obtains the mesh parts adapting to blending of animation characters finally. After someThe new method is tested given on theusing the models from game company, the testing results confirmshowed that thise new method is simple and effective.
Key words: animation characters, mesh segmentation, skin restriction
Li Lin, Xie Wenjun, Liu Xiaoping. Mesh segmentation of animation characters under the skin restriction[J]. Journal of Graphics.
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http://www.txxb.com.cn/EN/Y2012/V33/I1/91