Journal of Graphics
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Abstract: In order to solve the problem on high fidelity and real-time during the dynamic terrain rendering process, a real-time rendering method of dynamic terrain is proposed based on programmable GPU. First, the terrain hierarchy is constructed based on Geometry Clipmaps algorithm. Second, a dynamic terrain rendering method is introduced to achieve a more realistic effect on the final terrain based on real physical model and processing texture mapping during updating process. Finally, the crater effect formed on the lawn is simulated to verify the effectiveness of the method. And the proposed method is compared with the method based on ROAM on amount of drawing triangles, the average frame rate and CPU usage. The experiments results show that the proposed method can reduce the amount of drawing triangles effectively, and achieve higher frame rates and fidelity. The requirements of high fidelity and real-time in dynamic terrain rendering can be meted.
Key words: dynamic terrain, Geometry Clipmaps, physical model, processing texture mapping; programmable GPU
Zheng Guping, Xing Yue, Zhang Ronghua. A Real-Time Crater Rendering Method Based on GPU[J]. Journal of Graphics, DOI: 10.11996/JG.j.2095-302X.2016040451.
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URL: http://www.txxb.com.cn/EN/10.11996/JG.j.2095-302X.2016040451
http://www.txxb.com.cn/EN/Y2016/V37/I4/451