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Journal of Graphics ›› 2025, Vol. 46 ›› Issue (2): 369-381.DOI: 10.11996/JG.j.2095-302X.2025020369

• Computer Graphics and Virtual Reality • Previous Articles     Next Articles

Research on the method of 3D image reconstruction for cultural relics based on AR technology

ZHOU Wei(), CANG Minnan(), CHENG Haozong   

  1. School of Art and Design, Xi’an University of Technology, Xi’an Shaanxi 710048, China
  • Received:2024-08-17 Accepted:2024-12-13 Online:2025-04-30 Published:2025-04-24
  • Contact: CANG Minnan
  • About author:First author contact:

    ZHOU Wei (1998-), master student. His main research interests cover digitization and intelligent interaction of cultural heritage. E-mail:1944692418@qq.com

  • Supported by:
    Humanities and Social Sciences Research Planning Fund Project of the Ministry of Education(23YJA760004);Special Project for Humanities and Social Sciences Research of Xi’an University of Technology(106-451623007)

Abstract:

The surfaces of cultural relics possess complex and variable details, necessitating an exceptionally high level of precision in the data acquisition process to ensure the authenticity and accuracy of the reconstructed models. However, traditional methods often fail to achieve high precision while maintaining efficiency, and the subsequent processes of 3D model construction and texture mapping are highly complex, requiring substantial manual adjustments. To address these challenges, a method based on augmented reality (AR) was proposed for the digital three-dimensional image reconstruction of cultural relics. This method employed 3D scanning and high-resolution cameras to capture point cloud data and image data of the relics. The Scale-Invariant Feature Transform (SIFT) algorithm was utilized to extract feature points from both types of data. Based on these feature points, Revit software, in combination with SketchUp and Geomagic Studio, was used to construct the three-dimensional models of the cultural relics. Through virtual camera registration, the constructed 3D models were overlaid onto images of the actual relics, resulting in augmented virtual models. Subsequently, the real relics and the overlaid virtual models underwent virtual fusion, completing the digital three-dimensional image reconstruction of the cultural relics. Finally, by integrating virtual reality (VR) technology, interactive displays of the reconstructed digital 3D images were implemented. Experiments conducted using the Shimao cultural relics dataset as the experimental subject demonstrated that this method can accurately reconstruct digital 3D models of the relics. Comparative experiments indicated that the proposed method outperformed traditional approaches in both 3D reconstruction accuracy and texture mapping, while reducing the need for manual adjustments. This method effectively addressed the issues of insufficient precision and cumbersome operations inherent in traditional digital 3D image reconstruction, enabling efficient and accurate digital reconstruction of cultural relics. It provided a novel technological pathway for the preservation, virtual display, and digital archiving of cultural heritage.

Key words: augmented reality, 3D reconstruction, digitization of cultural relics, 3D registration, virtual real fusion

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