Journal of Graphics ›› 2025, Vol. 46 ›› Issue (2): 369-381.DOI: 10.11996/JG.j.2095-302X.2025020369
• Computer Graphics and Virtual Reality • Previous Articles Next Articles
ZHOU Wei(), CANG Minnan(
), CHENG Haozong
Received:
2024-08-17
Accepted:
2024-12-13
Online:
2025-04-30
Published:
2025-04-24
Contact:
CANG Minnan
About author:
First author contact:ZHOU Wei (1998-), master student. His main research interests cover digitization and intelligent interaction of cultural heritage. E-mail:1944692418@qq.com
Supported by:
CLC Number:
ZHOU Wei, CANG Minnan, CHENG Haozong. Research on the method of 3D image reconstruction for cultural relics based on AR technology[J]. Journal of Graphics, 2025, 46(2): 369-381.
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URL: http://www.txxb.com.cn/EN/10.11996/JG.j.2095-302X.2025020369
场景 | 场景描述 | RMS 误差 | Hausdorff 距离 |
---|---|---|---|
场景1 | 具有多样几何形态的复杂表面雕刻物体 | 0.043 | 0.080 |
场景2 | 具有精细纹理的陶瓷物体 | 0.039 | 0.077 |
场景3 | 相对平滑的木雕艺术品 | 0.042 | 0.075 |
场景4 | 复杂表面纹理的岩画 | 0.040 | 0.079 |
Table 1 Registration error results/mm
场景 | 场景描述 | RMS 误差 | Hausdorff 距离 |
---|---|---|---|
场景1 | 具有多样几何形态的复杂表面雕刻物体 | 0.043 | 0.080 |
场景2 | 具有精细纹理的陶瓷物体 | 0.039 | 0.077 |
场景3 | 相对平滑的木雕艺术品 | 0.042 | 0.075 |
场景4 | 复杂表面纹理的岩画 | 0.040 | 0.079 |
名称 | 数值 |
---|---|
三维扫描仪 | CR-Scan Ferret |
扫描站 | 10 |
采样点密度 | 1.5 mm |
测量距离 | 3~5 m |
工业相机 | JHEM131GC-L |
采样帧频 | 30 fps |
LED灯 | YMFB-7 |
数据采集卡 | NIPCI/PXI-662 |
计算机 | ADVANTECH-MIC-7700 |
VR平台 | SteamVR |
Table 2 Main parameters of the experiment
名称 | 数值 |
---|---|
三维扫描仪 | CR-Scan Ferret |
扫描站 | 10 |
采样点密度 | 1.5 mm |
测量距离 | 3~5 m |
工业相机 | JHEM131GC-L |
采样帧频 | 30 fps |
LED灯 | YMFB-7 |
数据采集卡 | NIPCI/PXI-662 |
计算机 | ADVANTECH-MIC-7700 |
VR平台 | SteamVR |
场景 | 名称 | 原始图像 | 重建后模型 | RMS误差/mm | Hausdorff距离/mm |
---|---|---|---|---|---|
简单几何形态 | 玉琮 | ![]() | ![]() | 0.035 | 0.052 |
铜尺环 | ![]() | ![]() | 0.028 | 0.048 | |
复杂几何形态 | 11号石雕(横) | ![]() | ![]() | 0.041 | 0.061 |
立柱石雕(竖) | ![]() | ![]() | 0.030 | 0.050 | |
多种材质 | 鱼形佩 | ![]() | ![]() | 0.027 | 0.045 |
绿松石串 | ![]() | ![]() | 0.032 | 0.053 | |
玉人头像 | ![]() | ![]() | 0.033 | 0.055 | |
玉环 | ![]() | ![]() | 0.036 | 0.059 | |
手串 | ![]() | ![]() | 0.034 | 0.057 | |
青铜臂钏 | ![]() | ![]() | 0.031 | 0.051 | |
陶鹰 | ![]() | ![]() | 0.030 | 0.052 | |
口簧 | ![]() | ![]() | 0.029 | 0.061 |
Table 3 The model reconstructed by the method in this paper is used to evaluate the geometric differences
场景 | 名称 | 原始图像 | 重建后模型 | RMS误差/mm | Hausdorff距离/mm |
---|---|---|---|---|---|
简单几何形态 | 玉琮 | ![]() | ![]() | 0.035 | 0.052 |
铜尺环 | ![]() | ![]() | 0.028 | 0.048 | |
复杂几何形态 | 11号石雕(横) | ![]() | ![]() | 0.041 | 0.061 |
立柱石雕(竖) | ![]() | ![]() | 0.030 | 0.050 | |
多种材质 | 鱼形佩 | ![]() | ![]() | 0.027 | 0.045 |
绿松石串 | ![]() | ![]() | 0.032 | 0.053 | |
玉人头像 | ![]() | ![]() | 0.033 | 0.055 | |
玉环 | ![]() | ![]() | 0.036 | 0.059 | |
手串 | ![]() | ![]() | 0.034 | 0.057 | |
青铜臂钏 | ![]() | ![]() | 0.031 | 0.051 | |
陶鹰 | ![]() | ![]() | 0.030 | 0.052 | |
口簧 | ![]() | ![]() | 0.029 | 0.061 |
Fig. 6 The digital 3D image reconstruction of cultural relic entities using the method in this article combined with virtual reality interactive results display ((a) Virtual platform; (b) Touch interface; (c) Voice introduction; (d) Rotatable and scalable model)
Fig. 8 Virtual and real fusion performance test ((a) Geometric consistency; (b) Illumination consistency; (c) 3D error distribution; (d) Comprehensive effect)
方法 | RMS误差/mm | Hausdorff 距离/mm | 平均计算 时间/s | ||
---|---|---|---|---|---|
场景1 | 场景2 | 场景3 | |||
本文 | 0.040 | 0.045 | 0.043 | 0.08 | 120 |
NeRF | 0.065 | 0.075 | 0.070 | 0.10 | 180 |
MVS | 0.055 | 0.065 | 0.060 | 0.09 | 150 |
ICP | 0.080 | 0.085 | 0.078 | 0.12 | 90 |
Table 4 Comparison results of the accuracy and efficiency of this article’s method with the other three methods in different scenarios
方法 | RMS误差/mm | Hausdorff 距离/mm | 平均计算 时间/s | ||
---|---|---|---|---|---|
场景1 | 场景2 | 场景3 | |||
本文 | 0.040 | 0.045 | 0.043 | 0.08 | 120 |
NeRF | 0.065 | 0.075 | 0.070 | 0.10 | 180 |
MVS | 0.055 | 0.065 | 0.060 | 0.09 | 150 |
ICP | 0.080 | 0.085 | 0.078 | 0.12 | 90 |
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