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Journal of Graphics ›› 2023, Vol. 44 ›› Issue (4): 794-800.DOI: 10.11996/JG.j.2095-302X.2023040794

• Computer Graphics and Virtual Reality • Previous Articles     Next Articles

Hand reconstruction incorporating biomechanical constraints and multi-modal data

XUE Hao-wei1(), WANG Mei-li1,2,3()   

  1. 1. College of Information Engineering, Northwest A&F University, Xianyang Shaanxi 712100, China
    2. Key Laboratory of Agricultural Internet of Things, Ministry of Agriculture and Rural Affairs, Xianyang Shaanxi 712100, China
    3. Shaanxi Key Laboratory of Agricultural Information Perception and Intelligence Service, Xianyang Shaanxi 712100, China
  • Received:2022-11-26 Accepted:2023-04-26 Online:2023-08-31 Published:2023-08-16
  • Contact: WANG Mei-li (1982-), professor, Ph.D. Her main research interests cover computer graphics, virtual reality, etc. E-mail:meili_w@nwsuaf.edu.cn
  • About author:

    XUE Hao-wei (2000-), undergraduate. His main research interests cover computer vision and human-computer interaction. E-mail:haowei720@nwafu.edu.cn

  • Supported by:
    Shaanxi Academy of Forestry Science 2021 Science and Technology Innovation Program Special(SXLK2021-0214);Shaanxi Province Key Research and Development Program(2022QFY11-03);Key Laboratory Project of Agricultural Internet of Things, Ministry of Rural Agriculture(2018AIOT-09)

Abstract:

To address the high cost and slow response of current monocular hand reconstruction, a method for hand 3D reconstruction using a monocular camera to acquire hand shape and posture was proposed. The method adopted a deep learning-based architecture that used image data with 2D and 3D annotations, as well as hand motion capture data for training. Firstly, 3D joint positions were accurately regressed and mapped to joint rotations through a joint detection module (3DHandNet) and an inverse kinematic module (IRNet). Then, biomechanical constraints were introduced to achieve high-quality mesh image alignment for real-time predictions. Finally, the resulting prediction vector with joint rotation representation was input to the hand mesh template to fit the hand shape. This approach was more suitable for computer vision and graphics applications compared to only regressing 3D joint positions. Experimental results on a benchmark dataset demonstrated that the proposed method achieves real-time runtime performance (60 fps) and high reconstruction accuracy, outperforming current methods in terms of hand posture estimation accuracy and hand image alignment.

Key words: 3D reconstruction of the hand, biomechanical constraints, multi-modal data, hand joint detection module, inverse kinematics module

CLC Number: